:(
ChanGu3
Creator of
Recent community posts
I wasn't able to play it at first cause I was getting an exception but doing this seemed to work for me.
In the revealBoard with the conditional statement check if the cell has already been revealed so it doesn't have to recount its mine near count.
void revealBoard(Game* game, int row, int col)
{
if (game->display[row][col] != '.' || game->minefield[row][col] == '*') { // Check if cell is a mine
}
I enjoyed it nice game!
I agree with Mr. Dr. Bean having audio would have been massive for this game, audio can cause a massive change for a game. The boss fight you could sit at the very bottom and only have to worry about the guy going back and forth in the middle. Fights against bots were easy once you got the hang of how they worked staying horizontally on them at the bottom keeps you out of harms way. Also when destroying the tubes you could hide behind them to not die from other enemies. This is a secret favorite of mine.