Oh my goodness I was playing tons of game this morning and missed this one somehow this game is insane! I also love this kind of style for these types of game the sort of cynical and horror types. 12345612345612345612345612345612345612345612345612345612345612345612345612345612345612345612345612345612345612345612345612345612345612345612345612345612345612345612345612345612345123456123456123456123456123456123456123456123456123456123456
ChanGu3
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Loved it couple bugs there and there otherwise very much enjoyed this thank you. I was at the end and I flip flopped the color lol. I played it all over again and beat it yay.
Bugs List:
timer elapsed is for duration of entire game, game play in background of main menu, some features of a single run are put into another one causing loss like the bars and red bar being increasingly long (depending on what was prioritized during a other run), bars become empty and you don't lose mainly the blue and purple
I wasn't able to play it at first cause I was getting an exception but doing this seemed to work for me.
In the revealBoard with the conditional statement check if the cell has already been revealed so it doesn't have to recount its mine near count.
void revealBoard(Game* game, int row, int col)
{
if (game->display[row][col] != '.' || game->minefield[row][col] == '*') { // Check if cell is a mine
}
I enjoyed it nice game!
I agree with Mr. Dr. Bean having audio would have been massive for this game, audio can cause a massive change for a game. The boss fight you could sit at the very bottom and only have to worry about the guy going back and forth in the middle. Fights against bots were easy once you got the hang of how they worked staying horizontally on them at the bottom keeps you out of harms way. Also when destroying the tubes you could hide behind them to not die from other enemies. This is a secret favorite of mine.



