Hey, thanks! Good question, when I first came up with the LRA for MISSION: PRESERVE they were similar to the HRAs from Control so your FIST operative wasn't torn apart by a reality-changing anomaly, but they also could be attached like flashlights on rifles, in order to manifest intangible enemies so you could shoot them. For this addon I wanted to make them broader conceptually. Essentially, they make something paranormal adhere to "consensus reality," if that means you stick it on a thing, then you have to take it off you, so be careful!
Charlie
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Hey, glad you like it! Every party member should get max XP individually, not divided into smaller chunks. Regarding your point about beating three foes, the total XP gained is based on the highest “threat” of the encounter. For instance, each viechritter in the party would get 50 XP total after an encounter with normal foes (regardless of how many there are), or 200 XP for an encounter with a deadly foe and a bunch of normal foes, if that make sense? The intention was to allow XP to be consistent and easy to calculate, even if you are doing a big fight. Each “encounter” can be flexible too, if you’re battling waves of foes, each wave can be considered an “encounter” for XP rules. That way, the GM can tune how rewarding an encounter might be. Now, this was my intention, but if you like doing it differently, that’s just as valid!
Great work! I really love the way the document is laid out, especially the embedded links to images and other pages. I can see how useful that would be when using a laptop or monitor as the referee. Love the arrival events table! Something I am a little unclear on is what mechanic the FIST team can use to actually capture the anomaly, as it doesn't have stats and it seems more dangerous as it gets more energy. Although leaving that up to the ref with some ideas (like you wrote on pg. 22) can lead to unique and wild scenarios!





