Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Cha0s The0ry

61
Posts
1
Followers
11
Following
A member registered Jul 16, 2024

Recent community posts

(2 edits)

That sounds great! The only thing I'd really want to add as a option is the ability to use a created npc skin for the nemesis. Not sure if that was part what you had in mind, but it would add a nice layer of customizablility and partial distraction while fighting in my opinion if you catch my drift 馃槈.

 You might possibly even consider making the skin default to the skin of the first npc you kill unless manually changed or no npc is kill up to that point. 

As for the visual difference, you might consider having crystals poking out of the body like the skeletons do, implying a transformation had started taking place in a former island resident. 

Other than those suggestions though, I think it sounds spot on! I definitely get wanting to finish other people's requests first. Again, I'm glad to see you're still working on stuff for this game. 

I also want to once again extend an invite to the Discord if you'd ever feel like promoting your work directly to that community, I know that you'd definitely be warmly welcomed. https://discord.gg/bz7t7xkdC4

Anyway, looking forward to seeing what new life you continue breathing into Archipelagates 馃榿!

Hey, glad to see you are still continuing to add more to your mod pack. Hope you are doing great as well. I did have a thought I wanted to run past you to see how feasible you think it would be to implement. Basically, the biggest hinderance the game has in my opinion is a lack of challenge once you get past the initial stages of buildup and any sort of endgame. You spend the entirety of the first part building up, just to kinda continuously run around with high level gear and at most find NPC characters you created in the wild. So I was wondering if you think it would be possible to implement some sort of boss NPC at higher levels. One that actively hunts the player any time they reach a new island and gets continuously stronger the more it is defeated while potentially trapping the player on the island unless they are defeated or jump off the edge into the abyss. Granted, this isn't a perfect solution to the lack of endgame, but it could be an interesting edition that can add a genuine challenge for later stages of play.

I know RalivDev may have abandoned this game, but there is still enjoyment to be had in what is present. Not only that, but as long as people like Dragauka continue to build upon this game, it isn't fully dead yet. Abandoned by the original creator, yes, but not by the community.

(1 edit)

Link to the Unofficial Archipelagates Discord server! Open to any who wish to:

- Share/find new Presets and NPCs to mess with!

- Share tips and strategies for gameplay and/or character creation!

- Find Mods to enhance your game further! 

-Hang out and chat with the 658+ fellow community members!

 All are welcome! 馃榿 https://discord.gg/bz7t7xkdC4

This game is already advertised on E621. That is how I found it in the first place.

Yo, thank you from everyone in the discord. You are quite frankly the main person continuing to add to this game. So again, thank you from myself and everyone else on the server. Can't wait to see what else you bring to the game.

Sweet! I'll post the update announcement on the server! Can wait to see the new implementations 馃榿

You are an extremely crappy developer for removing the deluxe versions for those of us who specifically paid for those versions of the game. It's one thing to originally have a free version with a Patreon version separately, but now you're just ripping off the people who paid for a premium version you've removed. 

In fairness,  Dragauka originally had 3 separate mods before they merged them into one rather than deal with a mod loader.

(1 edit)

And to hopefully help prevent a deletion for spam, I am not a bot, and this is  legitimately a server for purchasers to share and hang out in. Just to make it clear, neither I nor the server are directly associated with RalivDev other than for hosting community created content for the game.

Link to the Unofficial Archipelagates Discord server! Open to any who wish to:

- Share/find new Presets and NPCs to mess with!

- Share tips and strategies for gameplay and/or character creation!

- Find Mods to enhance your game further! 

-Hang out and chat with the 579+ fellow community members!

 All are welcome! 馃榿 https://discord.gg/bz7t7xkdC4

Um, did RalivDev delete the link to the Discord im hosting?

Considering they said they are trying to make the leap to 1.0, I feel like it'll be a while. Of course I hope there will be some other updates, but that's what RalivDev said if my memory serves.

This is just a personal theory, but I think your character's name might act as a seed or one is generated upon character creation as certain characters ive made seem to have more npcs spawn in the world than others.

No rush, just curious

Any idea when you might drop a new update to the mod?

Link to the Unofficial Archipelagates Discord server! Open to any who wish to:

- Share/find new Presets and NPCs to mess with!

- Share tips and strategies for gameplay and/or character creation!

- Find Mods to enhance your game further! 

-Hang out and chat with the 463+ fellow community members!

 All are welcome! 馃榿 https://discord.gg/bz7t7xkdC4

(1 edit)

Here you go. This is what Tman147 is referring to:

https://dragauka.itch.io/archipelagates-mod-pack

(1 edit)

Feel free to reach out if youd like a hand as I've done quite a bit of experimenting with the length and growth values. At the risk of not being able to comprehend it, could I get a copy of the equation(s) you're using? Maybe I can help find a potential solution. 

No problem, I'll disseminate the info to the server. And not gonna lie, it was jarring how incomplete the game felt without your mod pack's additions. Thanks again for all the work you've put into these mods and I'm looking forward to seeing what else you add in 馃榿

Link to the Unofficial Archipelagates Discord server! Open to any who wish to:

- Share/find new Presets and NPCs to mess with!

- Share tips and strategies for gameplay and/or character creation!

- Find Mods to enhance your game further! 

-Hang out and chat with the 444+ fellow community members!

 All are welcome! 馃榿 https://discord.gg/bz7t7xkdC4

Hey, quick heads up, Patch 0.11 finally dropped.

Too bad you don't have a way to auto-mod the comments to delete posts with suspicious links. Though I do understand even that wouldn't be a perfect fix either.

(3 edits)

Have you ever  considered partnering with Dragauka, Raliv? They have already been developing and posting mods to further enhance your game, so they might be a smart hire to help add features to the base game. Just a thought.

Here is the link to their mod pack btw: https://dragauka.itch.io/archipelagates-mod-pack

I would like to also request that the slider value for flaccidity be increased from 2 to 3 as it tends to be between 2 and 3 that you can create a sheathing effect in my experience. 

That was my general thought as well, as when I've set up a Growth pattern, I either set it up to where it takes forever for a true change to take place, or I set it up to relatively rapidly happen, only to later disable it after it reaches a certain point. This will allow for not only a way to preserve the use of the Growth function without having to stay in a constant state of pure growth, but also additionally act as an imprecise tracker for the amount  of orbs currently held.

First of all, been loving the inflation update. It definitely is a great addition. Definitely looking forward to future updates. 

That aside, I do have an inquiry about if it would be possible to add a function to the Growth Mod. A function where you can lock a body's proportion values, then collect orbs to cause growth like normal, but then cause the body to shrink back in proportion to orbs that are deposited to level the islands.

Out of curiosity, is the plan still to release a major update for the inflation mod on the 17th

(1 edit)

Hey, so I've known for a while now that you can increase the intensity of the Grower attribute to make more exaggerated penile erections and create sheathing effects, but it requires a fair amount of bouncing back and forth between the character creator and coding software to fine tune the adjustments, and it is a bit finicky with the Growth mod effects without going in and readjusting the value, so do you think you could add that as a option or even just a way to change the value directly while ingame?

(1 edit)

Link to the Unofficial Archipelagates Discord server for any who wish to share/find new presets and npcs to mess with, share tips and strategies for gameplay and/or character creation, find mods to enhance your game further, and/or chat with the 321+ fellow community members. All are welcome! 馃榿 https://discord.gg/bz7t7xkdC4

Link to the Unofficial Archipelagates server for any who wish to share/find new presets and npcs to mess with, share tips and strategies for gameplay and/or character creation, find mods to enhance your game further, and/or chat with the 271+ fellow community members. All are welcome! 馃榿 https://discord.gg/bz7t7xkdC4

Link to the Unofficial Archipelagates server for any who wish to share/find new presets and npcs to mess with, share tips and strategies for gameplay and/or character creation, find mods to enhance your game further, and/or chat with the 240+ fellow community members. All are welcome! 馃榿 https://discord.gg/bz7t7xkdC4

Thanks for the heads up! Out of curiosity though, is it just the Growth mod that is incompatible or is it also the cum one as well?

By all means, take as much time as you need! I know that I and many others on the discord are already excited and appreciate the work you are doing! 馃榿馃憤

That would be awesome! Also alongside inflation then, do you think it would be possible to incorporate abdominal bulging during sex based on penis size?