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ch3erRat

7
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1
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A member registered May 26, 2025 · View creator page →

Creator of

Recent community posts

Thank you! Yes, there was no audio. I forgot to make any until like an hour before I submitted lol, which I don't  have enough experience to do so quickly. I am going to look at adding some once the voting is over - as well as adding the rest of the routes.

I'm glad you liked the idea!

Hey, awesome idea!! I'm not good at platformers so I didn't get very far =v='

I like the ability to climb the ice/snow, it's quite unique! I would suggest leaving the control info by the start visible, as I pressed space near a wall before I managed to read it. I then had to figure it out myself (which while a fun puzzle, was a bit frustrating after spending some time trying to get off the starting platform). I also had to use task manager to close the game? I couldn't find any other way to, so that may be worth looking at.

Overall, I think this is a really good start. The art is great and I had fun with this :3

Thanks! I'm planning to add the rest of the routes once the rating/juding is over :3 I'm glad you like the fire mechanic

Thank you! I'm glad you think the art fits, I quite enjoy drawing backgrounds. I plan to update the game once rating/judging is over to add the rest of the routes, and I will look at implementing your feedback!

Thanks! Once the voting/judging time is over I plan to update it and add in the rest of the routes :3

Wow!! This is an interesting game, I think the music and sfx really fit the game and I love how you're only allowed to place 2 out of the 4 cards from each draw, it forces you to stratergise on which card you need most at the time as the next draw might not have what you need. I think the leaderboard is a really neat touch, it adds encouragement to get higher scores (as demonstrated by cloud lol).

One thing that I personally think would be a good add: some sort of variance as you increase levels. I did notice that the temperature is passed on from the previous level (an awesome way to implement gradual difficulty increase btw), but it does end up a bit tedious. If this is something added in higher levels please ignore this - I've only managed to get to level 3 or 4.

Overall, I think this is a great submission!! The idea aligns great with the theme and I love how you have to think about every choice you make.

I love this! I could genuinely see myself playing this to pass the time, as I do enjoy this sort of game. I think the way you gradually lose speed alongside temperature is neat and realistic, it encourages you to ensure you have enough heat to make it back to the shop and makes the drinks quite an important item.

This could be an issue on my end, but I did end up being unable to place drills after a while? The round thing showed up but no matter how long I held left click down or where I tried to place it in regards to the scanner (it showed 1 and in the menu I hovered over a level one) it just wouldn't place. Again could be my laptop rather than a game issue.

And some feedback:

  • An in-game reminder of the controls would be nice, as I would forget and have to come out of fullscreen (couldn't see important stuff without) which just broke me away from the flow
  • Maybe a visual indicator or further explanation of when a hole is out of fish? It took me quite a while to realise the loading bar showed collecting fish, so I would be standing next the drill for much longer than necessary

Overall, I really enjoyed this! I think this is a great submission and will be coming back once I have a bit more time to play more :D