Here's a bit of animation for when you obtain a new power. I spent most of today making puzzles, but you'll have to play the game to see them :)
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Day 3: More mechanics - lighting and enemies showcased here. This lighting implementation is pretty computationally intensive so I probably need to limit the size of darkened rooms, we'll see.
And here I thought I could get by with cheapo graphics. Hopefully I can stylize the hell out of what I've got.
Here's a gif of one of the mechanics at work, should be pretty representative of how it looks in the final game.