Noticed some issues already and I'll get to fix it later.
Quest:
In order to progress the story you need to talk to Counselor Nan, however, I forgot to change the trigger so that part my be bypassed if you talked to Sidd twice prior to him. Not a major issue since you can still progress, but not the sequence I want the players to go through.
Weapons:
I forgot to adjust the bonus stats given by the weapons. The description of the attributes are CORRECT so skills will still scale with those attributes, but the bonus stats are not fixed yet. Still playable and should not have a significant impact
CG_Sidd
Creator of
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The map design the way it is because I want the game to feel like you're traveling a big city. The only areas that are active is the shopping district and the slums looking area. I want to encourage exploring and self-pacing. I am not doing a linear style story where you complete one objective then you unlock the next. The idea is you'll approach the rival schools according to your own character choice to create a more branching progression. I'll add more fast travel points when those locations are available. For now, you can just see them to get the idea of just how much bigger they are than your school.
The starting weapon was a conscious decision based on how damage calculation is done via MZ's innate system. Leader, Delinquent, and Athlete are very strong early game jobs and give them a huge advantage. Your skills will be scaled based on your weapons, but your standard Attack is locked to only one stat. So STR based weapons are severely at an advantage. So designating specific weapons that allow an easier early game was the goal.
I'll check that transfer bug from the farm and see what happened there. I'll adjust the Nan dialogue, too, but after you initially talk to him he does give you his name. I update their name box to reflect that. The game is very barebone right now because I wanted to release it for my friends to test themselves. Before I was sharing and updating via google drive and that got very tedious.
Edit: Also Target practice is a bow skill. I'll make sure to add the designated weapons in the skill text box as well.

