Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

The map design the way it is because I want the game to feel like you're traveling a big city.  The only areas that are active is the shopping district and the slums looking area. I want to encourage exploring and self-pacing. I am not doing a linear style story where you complete one objective then you unlock the next.  The idea is you'll approach the rival schools according to your own character choice to create a more branching progression.  I'll add more fast travel points when those locations are available. For now,  you can just see them to get the idea of just how much bigger they are than your school.  

The starting weapon was a conscious decision based on how damage calculation is done via MZ's innate system. Leader, Delinquent, and Athlete are very strong early game jobs and give them a huge advantage. Your skills will be scaled based on your weapons, but your standard Attack is locked to only one stat. So STR based weapons are severely at an advantage.  So designating specific weapons that allow an easier early game was the goal.  

I'll check that transfer bug from the farm and see what happened there.  I'll adjust the Nan dialogue, too, but after you initially talk to him he does give you his name. I update their name box to reflect that. The game is very barebone right now because I wanted to release it for my friends to test themselves.  Before I was sharing and updating via google drive and that got very tedious.  

Edit: Also Target practice is a bow skill. I'll make sure to add the designated weapons in the skill text box as well.