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certifiedbozo

133
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A member registered Aug 01, 2022 · View creator page →

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woah theres a lot more than i first thought.

Way more fun than I initially assumed, loved getting some ridiculous buckets. Managed to reach 4th with 170k but I wouldn't be surprised if I come back later. Could use some QoL things but alas sometimes jams just don't give you enough time to do stuff like that. Super great game, absolutely loved it.

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A fellow finger fella i see 

Super cool game, really liked the ring mechanic (though i was under the assumption i could wear two on one finger due to the light spot on the tip) and I got some decent progress with the rings I could scrap together. I was a little confused what the "at least you got some power" text meant, was it a stat buff or just flavor text ?

Also a fan of the controls, made dodging and weaving super clean. Great entry !

Really liked the gameplay of this one, I'm a big fan of games where you have to think fast and shoot stuff so this was really nice. I liked how even though the mechanics were simple they weren't dull and the levels never got old (though some of them did seem impossible so it was a case of trying to find the least net loss). Took me a tbit to figure out what was happening but on my second go it made way more sense. Great job !

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super good game, feels very nice to play. the grappling hook felt a little strange since it didn't really pull me up but it was good for the extra jump. directional dash was super fun to cut corners with. great work!

Cool idea, I understood the first puzzle and liked having to juggle the enemies and the puzzle, but its just too hard. I tried plenty of different weapon and stat upgrades and could not get past the first room. The gray enemies are fine but once the greens show up its over. Maybe its a skill issue or I'm doing something wrong so ill have to come back to it. Great job though, other than balancing issues it seems like a cool game!

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Cool concept and execution as per usual. Could just be major skill issue (it is) but I cannot get past wave 5 (ill probably come back later to try and beat that though). The one thing I don't really like is that not knowing what the enemy will do kinda just means you're often blindly throwing seeds in hopes it'll work. I tried a corpse flower + weeds strategy once to try and barricade the enemies into throwing away their plants, but because the corpse flower takes so long to set up they end up just plowing through anyways, especially since you can't deal any damage with it (which also makes the 20-turn limit a lot more threatening). I think if you at least showed like a thought bubble of all of the enemy's possible moves it could help with strategy a bit more. Again could just be skill issue.

Great art as usual and a super cool idea, will definitely come back later to try and not suck. Great job for a first GMTK!

Phenomenal art as always and a good little game too! Was tricky to just the right amount where it wasn't boring but not infuriating either. I do think the wall jump feels a little inconsistent since if you start moving the other direction even a frame before pushing space it won't work, so maybe some sort of coyote time/input buffer would help, but sometimes you just don't have time for these kinds of things in game jams  lol. Other than that everything else was polished and felt good.

Super solid entry, super solid levels (other than like that one blind 50/50 in finale ), super solid work! good job root

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Yeah that's partially my poor judgement, I've been under the idea that I'd rather not rate a game than give it an unfair rating but in reality im probably just overthinking or over exaggerating the case, I'll go rate yours in a sec (edit: turns out rating locked right before I posted this oops). I do agree the rivalry should be in a friendly manner I've just been opting out of voting since I wouldn't want it to actually produce harmful effects on the results if that makes sense

Yeah I do agree the scenery is a bit empty it just came from a lack of time, if I had any extra hours that would've been the top priority. Glad to hear you had fun though, that's usually what I try to prioritize with my stuff

Also yeah D rank is something I expected nobody to get, it stands for Dev rank so it is indeed a bozo-only score since it's set to whatever I could reach before submission. I'm pretty sure the only one that's been reached was the Level 1 D rank by bagel since he just abused spiking for the mult lol

I'll see you in the top 10 🫡 (hopefully)

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(Gonna opt out from voting this year again since I don't want any rivalry bias to give you a lower score than you deserve lol, but I will give feedback still)

Super solid entry even though I kinda sucked a bit (my mouse was acting up a lot though so it could've easily been that), very stressful when you get multiple jobs (in a good way) and a surprising amount of variety for just using simple mouse controls. I did find out you can consistently bug out the mining game by clicking blocks while the screen pans down and then you can never get fired from that job so uhhh. Shop is a cool concept for this game, spending money to possibly gain some back etc etc, I liked the auto flipping burger one since it let me semi-ignore the burgers so I could focus on sweep sweep sweeping. Also am I stupid or is landmine check an auto fail every single time I may have tried it like three different times to see if anything would change

overall another nice cream game so ofc its gonna be quite a cool one, can't wait to lose again this year :placeholder:

Super solid game especially for your 2nd game ever. Made it to Day 7 and it seems like there's definitely some huge improvements I could make since it sounds like someone made it to 31, but either way very fun. I really liked the detail of the music getting a bit faster every day, definitely helped make a feeling of urgency and rooting for your Whutzit while the clock ticks down. 

man is born, man lives, man swats flies, and man dies

(great game loved the orchestra hits, wish i used those for my game lol)

Fun game, maybe a bit luck dependent but not so much to the point where the game is just a dice roll. Also has some good potential if fleshed out, its nice little resource management game already.

Absolutely phenomenal art and definitely some potential in gameplay but its just a little rough. Theres a few snags here and there that Iggyminious already went over, such as falling burgers and kinda blind cooking, but those are relatively minor issues. My main complaint might just be a skill issue but this game is way too unforgiving, patience wears out too low, cheese turns to ash super quickly, dropping a burger means restarting the order, etc. My first run I made juts under $100 and I didn't improve much from there. Again could just be skill issue, but either way the game is definitely fun to play, just a little annoying to put up with sometimes though. Definitely a contender for top 10!

Hold arrows to aim the pogo. You will need to full screen if possible to prevent the page from scrolling 

Does itch.io's fullscreen not work for you? There should be a button on the bottom right but maybe its not working, some games won't fullscreen for me too.

Unexpectedly fun even though I can't aim at all apparently.

Really solid open-world-y design. Was a little unclear at first that you're meant to backtrack but I was able to reach the skies, super fun.

Super good entry for a jam. The art is absolutely amazing, loved the little portrait of the guy by the counter. I think the game lacks a bit on gameplay since there isn't really any way to win or lose, and a little tutorial could've been nice (took me too long to realize the rooms have different beds), but other than that its a solid entry and is really polished!

i now know why not to put the sponge in the shower

Sad to hear that the artist had to dip but the rest of the game came out pretty solid! The slimy movement was sometimes a bit hard to control but that's because I was being stupid and huge. Really good gameplay and level design, especially for a jam game.

Made to day three with my kids QE WASD and POI after making the mistake of naming them pen dumb and as the first time lol

Very fun and chaotic, the most confusing games for the though were the four-key ones since i didnt know which index corresponded to which direction (aka WASD controlled like it was ADSW if that makes sense), probably just skill issue though. Very fun!

Really cool concept of earning your abilities and then losing them over time, but I do wish it was slightly more clear, maybe I was just being dumb but it took me about three runs to realize that death shows up after a certain number of boons rather than a set wave. Life spat some bars until it turned out they were evil lol. Overall really good and the graphics also look stellar for a game jam.


Also uhh i somehow clipped into this wall and could not get back out lol. made it to wave 27 like this


those typing sounds are scrumptious

Cool idea and theming with Cthulu, but since it doesn't scale difficulty its pretty hard to not survive. If tweaked a bit this could be really interesting!

im up css-ing my itch page

Nice little puzzle game, there were a lot of ways to change the level that I never would've thought of, such as the player controls nothing

Really fun and good levels, I got S rank on levels 1-9 (expect for 4 i think) but inevitably gave up on 11 because skill issue I guess. I really think this game needs a restart button or some way to exit the level, I wanted to try the other challenge levels but couldn't because I got stuck on 11. Other than that it was fun and with some polish could become really solid.

Super fun to watch them go around and round. I made it to day 16 with the help of a lot of bolts, but i was confused on what some of the mults meant (zurt and eater), i assumed it meant how many laps they counted each time? (also am i going insane or is the bolt totally hitting the wally west pose) Really solid entry and great artwork!

Really creative and unique puzzle game, was super fun to play and the puzzles were really well made! My only issue is that the controls were a little clunky, using the arrows to choose the lace type instead of wasd was a tad annoying and i think using e to throw and retract instead of g would be good, I accidentally reset the level quite a bit when trying to retract the lasso. Other than that it was a blast to play and i think is a really good interpretation of the theme!

took me 35 minutes that last building throttled me so many times but it was fun, i liked the concept art corner too

Really great idea, i'd love to see this get expanded on! also the music went so hard i loved it

Yes i love gay cereal and orange juice

Really fun, my best was 24 but only because I cannot for the life of me understand what the underline means on the left-right lockpicking game

Really creative idea, sometimes the object physics were a little wonky but other than that I really liked it!

I really liked the fever-dream like feels, was a bit confusing on what to do at first but was fun once i figured it out

Wdym we totally invented deckbuilders

Yeah balancing is a little off especially for the bosses oops oh well

actually i changed my mind its 13 mil now :)

I think around 10 mil :)

(good luck lol)

Really fun! I like the idea of the modifiers but honestly i think removing every beneficial modifier would be good, its probably really easy to go on forever by just taking modifiers and removing them right after.