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cerega000

39
Posts
A member registered 59 days ago

Creator of

Recent community posts

Haha I'm so glad I got at least someone with that last one! Yeah the game is very short because we had to scrap our initial game idea and pivot to this one in the middle of the jam. Hopefully I have time (and motivation) to improve it post-jam.

I adore cool deduction puzzles. Especially with such a cute artstyle. Fits the theme perfectly.

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Really fun little experience. Didn't understand what I had to do  before I realized that the button can be pressed multiple times. Then I knew exactly what to do (press it with a macro 1000 times in a second).

Roguelite deckbuilder catfishing simulator. What a combo!

Awesome game. Assets and art style in general really fit the theme game is going for. 

Apparently I am very good at lowballing people because I managed to pay off my debt on the third day lol.

Freaking loading screen got me lol. Was waiting for way too long for the game to load :D

finally, and actual game

m o r o n

It's pretty much a text adventure in a 3d environment. Still, an enjoyable experience. Good visuals. Impressive that you managed to coordinate a 12 people team in one week.

Not sure if it fits the theme that much but overall it's a cute, relaxing little game with roguelite upgrades.

Yeah the plan was to have way more interactibles like sliders and levers but it being our first game jam, we kinda lost track of time and had to REALLY downsize the game.

Somehow a 3$ uzi was NOT a scam, but then 19$ balls of steel made me unable to steel ball run.

Interesting game!

Buckshot roulette visuals + Papers please/That's not my neighbor gameplay. Pretty cool. Actually amazing that it was all done by one person.

Game is definitely very fun and super interesting...

Loved it. Reminds me of "There is no game" and similar.

Awesome idea with the sanity mechanic. Furiously typing words while also trying to aim and shoot felt great!

Game was extremely enjoyable from start to finish. Everything is incredibly polished. The only complaint I could have is that the scrolling is too fast. Other than that - peak experience.

Very nice game idea. Visuals are great. Gameplay reflects the experience of picking something based on reviews pretty well!

restaurant_h8r is my spirit animal.

This game makes me crave beans.

Great and unique visuals and atmosphere. Gameplay is a bit too slow. First dish contained allergen so I had to trash it, by the time the second dish was finished I was already almost dead. Only managed to get 3 meals before dying of hunger because meals take too long to cook. Felt very rng if I die from hunger or not.

Still, the game looks amazing and polished otherwise.

Awesome detective puzzle. Love time travel stuff in games.

Got 14/14 first try.

Really hope you decide to finish the game after the jam. Cats 3d models are adorable.

Very interesting concept and a funny setting to make it work.

Enjoyed the music and level design. Unfortunately had to lower my volume quite a bit or else the extremely loud death sound would make me deaf. Movement felt pretty floaty, I guess because of the high speed and immediate/fast acceleration.

Cool detail with the game counting your restarts in the ending!

Visuals and sounds are awesome. Gameplay was a bit confusing. Had two employees lock me down with physics collisions so I had to fire one of them to escape lol.

Cool game. Has potential. Liked fake computer screen theme and gameplay fits the theme. 

Text scaling makes it hard to read emails, I couldn't properly read the rules before the first day ended. No feedback on accepting or rejecting the email makes it difficult to realize if something is even happening at first. Especially if you have to scroll to notice the changes.

Interesting twist for a platformer. Having both some sort of "autorun" mixed with full character control felt kind of weird at first. I'd also recommend implementing some sort of "coyote time" if you update the game in the future.

and they say art is dead

Peak game. Very chill. Wanted to destroy the guide halfway through because its repetitive tips covered half of the screen lmao.

Small, fun idea. Having customers all be on skateboards to simplify animation work is peak laziness (based).

What a fun game! Probably my favorite out of all that I've played by this point.

Simple, fun, kinda funny. I think saying poisoned dish is safe should give more penalty, on my second run I just pressed "is safe" every time without checking and still managed to buy my freedom (even if I had a bit more holes in my chest than usual).

Simple but very fun. Couldn't make it to the last day because performance on my laptop's iGPU couldn't handle the game well, so aiming was impossibly hard.

I noticed that red masks do become "normal" again after some time. I wonder if you can do a "pacifist" run :D

Really liked the visuals and gameplay loop is very nice. Would've been better to have a hotkey for accepting or redoing the task to speed things up since constantly moving your mouse to click accept gets pretty tedious.

Very interesting concept. I found "advisors" gimmick to be pretty much useless since they seemed pretty unreliable to me. It's understandable that "you shouldn't trust anyone" but like, at first all of them pointed to the real tile and then all of them pointed to the fake one. I just trial-and-error'd my way up to the tile with a hint and from that point it was easier to just do quick math. 

I also didn't realize that there was a manual I had to download as well so I didn't know you can throw balls to check tiles lol.

Really liked the art style and puzzles. Fits the theme quite nicely as well.

Not the gameplay I expected after reading the premise but it actually works quite well! The ending bit was a bit confusing since I don't think there was a way to "learn" any character names or who said what, so I just guessed based on the names and their position in list. Still, a cool little game.

Cool visuals, fitting idea. Love games with "fake computer" style. I think punishing the player for all wrong choices would've been better. After the first day/level I just chose to penalize everyone, skipping main gameplay loop and getting a good ending for it lol.

Really awesome concept. Liked the artstyle and replayability.

After a couple of replays found it weird that the killer just straight up tells everyone that they were alone with the victum, making them the obvious prime suspect lol.

Nice little game. Really enjoyed the music. Immidiately tried to launch the nukes for the funny but apparently this decision is not something that's given to a single person.

BTW I think you have forgotten to remove the message about default template from dialogue manager.

Also had a laugh seeing familiar greyed out "options" button lol.