Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Centi Games

111
Posts
30
Followers
18
Following
A member registered Apr 26, 2021 · View creator page →

Creator of

Recent community posts

Thanks! :D

Thank you so much!! It's amazing to hear you're having fun with it :)

Thank you! :)

Hi! Thanks for your suggestion, the new v1.4 version now offers clipboard support. I hope it works like you imagined it. You need to enable Text-to-speech support, then enable the clipboard option in the settings as well. If you don't want to hear the game's SAPI voice too, you can set the volume to 0 of that.

Hi! Thanks for your suggestions, unfortunately I don't have any development updates planned for Hot Dog Hero as of right now, However, Sisypush is blind-accessible! if you'd like to try that. Otherwise Sequence Storm appears to be another free rhythm game which offers blind-accessibility.

Thank you so much for playing Gift Blox and notifying me! :) I always love watching gameplay videos, glad you figured out how to restart a level haha

oh, yeah, sorry about that. The game is in a prototype stage, and I probably will not continue working on it to be honest, but thanks for letting me know anyway in case I change my mind!

Very fun and polished game! :)

Nice and fun game :) Suprised how many puzzles you actually designed with this mechanic!

That is correct. Thanks :)

Ahh, okay, I guess I just made the assumption that the red player dies when colliding with enemies because I collided with enemies just as they spawned bullets, sorry 😂

This is actually really fun! Though if you want to continue working on this I'd suggest making the player a different color altogether like blue or something.

And I think I found two bugs:

  1. If you turn the player green and get hit, rewinding time does not bring back the player
  2. If you turn the player green you can't collide with enemies (i.e. you don't die when touching them, only when touching their bullets), don't know if this might be intentional or not?

Very fun though and really impressive for a game made in 3 hours :)

Very fun game, had a blast playing this! :D

Yeah, with headphones it's a bit better, but I agree that it's kind of weird and not as enjoyable to play as the other tracks :/

Yay, congrats!!! 🎉

oh, but nice score anyways! Platinum medal is really good already :) thank you for playing!

Thanks! Naming is always the most difficult part of creating something

That was really fun, thanks for making this :)

Thank you for playing and leaving a comment, I appreciate it :) 

Yes, the last background can be somewhat bright in certain areas, however, you can enable background dimming or disable the moving background in the settings, so that should help make the arrows more readable.

Hi, just wanted to let you know: We now have Android support! :) Touch screen control generally can be enabled in the settings in WebGL as well (enabled by default on Android)
 (did not test it with my phone with WebGL yet though, only Android, so I hope it also works with the WebGL build) 

So sorry this bug occurred to you! I can remember this happened to me as well a few months back. Since then I have fixed many bugs and just like 5 minutes ago (literally), I published the long-awaited Hot Dog Hero Update 1.2, so I can not 100% confirm that the bug you mentioned is gone, however, I also could not reproduce it on my machine anymore, so I am hopeful. Should it occur again please tell me! Thank you for playing! :)

(1 edit)

Oh!! You are totally right, that level has multiple valid solutions apparently, but the game only recognizes one. I am very sorry for this, didn't notice it during play-testing. Thanks for playing and informing me about it though! Also this shows that some sort of labeling of the levels is kind of necessary.

Hmm, still not sure what they were trying to say though 

Very fun! :) I stopped playing at 3600 though, because I think you cannot die once you reach a certain size, right?

Sorry, I am not sure I understand 😅

Glad you had fun :)

Yeah, it was inspired by Muse Dash, but it's just a good game concept (and probably the easiest rhythm game concept haha), Thank you! :) maybe I should finally release the Hot Dog Hero update we've all been waiting for...

Thank you! Yes, already saw the video, thanks for playing and uploading it :)

Thanks a lot! Maybe for the next holiday season I will update it, who knows

Awesome, well done! Glad you enjoyed the fighting. The part about the movement is probably right, we will try to improve it in the future, thanks for your feedback!

Thank you! Yes, exactly!!!

Thank you very much! Glad you enjoyed it :)

Really great art! Game was a fun as well, managed to memorize everything first try 😎

Matches the theme very well, and really fun concept! Plus cool that you can destroy the whole map once you are BIG haha. The music was fun as well and the jumping felt good, though it good more imprecise the bigger you became?`Maybe that was just me though. Great entry :)

I really enjoyed the intro, it's always nice to have at least some back story, and it's even better since it was animated :) The gameplay itself has been fun as well, though some bolts were quite hard to reach haha, but the map was fun and visually very appealing! 

Ah okay, I think you might mean the WaveBlaster Gun ^^

That's so kind of you, thanks a lot! If you don't mind me asking, how far did you manage to progress? :)

Many thanks! We tried to make use of tools that enabled us to create content easily (e.g. Godot's TileMap tool for designing levels quickly,  or using the objects we created for multiple purposes). Glad you enjoyed our little game :)

We appreciate your kind words very much! :) The pixel art in Boltby's Big Day looks already very good! Making pixel art is such a fun and relaxing activity in my opinion, so good for you for picking up that new skill!

Thank you so much! 🙂