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CelestialSynapse

3
Posts
A member registered 23 days ago

Recent community posts

Heh, that was a really sweet and fun little experience! It would fit great as a minigame :)

Couldn't finish the game, it was way too laggy. By the end of it, while I was looking for the last 2 items that I missed (a cat and a frisbee??), the game was barely above 5fps. I thought is was a memory leak, so I relaunched the game but it didn't fix anything. I suspect the main game loop is single-threaded and everything being recomputed at every step (at some points it froze for seconds when placing a light).

There also is a bit of jank when it comes to menuing with a controller, some items are not reachable (e.g. the magnifying glass when there's just the magnifyig glass and the light left), and it lacks some more visual feedback of where the cursor is at any given point.

That's a bit of a shame, because otherwise it's fun to dig around and find stuff. Not a new concept by any mean, but a fun one.

Played through the demo today, just wanted to share my thoughts on it.
As of now, for me, it really feels like an early in-dev version. Nothing wrong with it as it is still in dev, but yeah. It seems to me like the main gameplay loop and artstyle are here to stay. Art-wise, I don't have anything to say, it's simple, it's effective, it's quite charming. Gameplay-wise though...

I feel like it's lacking in depth, there isn't much to do for now. I understand it's meant to be an idle game and you're not supposed to be super active and doing really complicated stuff all the time, but I ended up just holding the drop button for 30ish minutes, occasionally checking if I could buy upgrades and waking up when I heard the sound of the golden coin.
The upgrade system didn't really feel super satisfying to me? Like, I felt like more things were happening on screen, but it didn't change how I approached the game, it was always hold the drop button and wait
I understand that it's still in developpment, and I don't want to seem overly harsh. Especially given that more seemed to be planned, given the Prestige button greyed out.
One more things about gameplay, I felt like the persistent upgrades you get by spinning the wheel at each round are not really impactful. I don't know, it feels like it's part of a broader system that hasn't been fully implemented yet.

Regarding the sound design aspect of it, maybe it's because I was a bit tired when I played, but the repetitiveness of the sounds were a bit annoying to me. Maybe when music will be added it will alleviate the sound overload aspect of it?

Overall, I'm quite curious as to where developpement will go. It feels quite rough, but it has potential.