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cblais19@gmail.com

7
Posts
A member registered Feb 21, 2021

Recent community posts

(1 edit)

Ok. So if the threat is that “the billhooks are Unreasonable (narrative T4) in their demands - not only is it an absurd quantity of coin but more” and the player faces that with say Sway they’ve talked their way around it on a 6. So if you wanted to structure a more demanding challenge to something like the players wanting the Billhooks to run interference for a smuggling operation or something;  you might go “ok, with your going in position they won’t back your play - at best they’ll just let you way as you move through their territory (effect) and they’ll be Unreasonable about the bribe they require for even that (threat).”

Re-reading 1.1, I was wondering how the Threat Roll outcomes are supposed to interact with Effect / level of threat. Eg: I’ve been assuming that Standard means that you “adjust” the fronted threat by two notches on a 6 (so L2 harm would be avoided; but L4 harm would be reduced to L2/injury). Is this contrary to intent? Should the scoundrel be able to get significant outcomes on a 6 even if you’ve dialed the Threat up, or is this where we bring the standard Effect boosting rules into play in the conversation?

oh my gosh, could not be more excited! We’ve been having such a good time with Songs - nice long character introspection and bonding downtimes with lots of solid action and mystery delving into the Chita Desert and whatever evil the Grasp is on the verge of unleashing. This looks like such a perfect next step!

Gotcha, I was just confused by the wording on page 42 & my prior assumptions from other FITDs! Thanks for the response :).

one more question/note, are the different crew types supposed to have a unique XP trigger that I’m just not seeing denoted anywhere? 

Hello! Love this so much, finally getting a group going for it (and boy does everybody love your premise + setting!). One note, the PDF playbooks seem to still reference "quirks" under the advancement triggers, which I believe are now Scars per the 1.0 release?

really evocative playbooks & setting, with some good “time now” updates of classic cyberpunk tropes. Well done!