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CausticWarden

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A member registered Nov 29, 2018 · View creator page →

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Thanks, friend!

Grog is a roguelike by the same guy who created ADOM (Thomas Biskup): https://www.roguelike.games/grog/

Thanks for the feedback. I'm glad you're enjoying it. Right now there is no saving. I haven't decided if I want to implement it because I haven't decided on an exact win condition. Right now the dungeon is endless and there is no way to "win."

Thank you! I'll address this.

Let me know what you think. Haven't received much feedback yet.

Rogue stronk ✊

If you put the code up on Github you can use Github Actions to build on various targets for free.

Add more fart sounds to the collection and have SPACE play a random fart from said collection.

What AI generator did you use?

I like the art. Very nice. I'm interested in finding out how you made it. Every time I used Missile, Merlinus used Missile. Also, how can a shield block missiles, but not a sword?

I didn't make it far -- I got to some machine and pressed D and then the screen went blank. I think it said Eye Needles? I like the cute art. I think the player attack animation should be shorter/faster.

Not much to comment on here. The items  you have implemented so far are interesting and fun to play around with. I understand this is a demo, but this is quite short. I wish the enemies respawned on a timer or something so I could play around a bit more. I was also able to jump out of the player's spawn area (the area with the controls) and fall off the map.

It would be nice if I could bring the camera farther down toward the ground. Looks promising so far.

Very cool. What engine/technologies?