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catachyler

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A member registered Jun 02, 2022 · View creator page →

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Thank you!

Thank you for the feedback.

That mouse thing became the most annoying pain for me. Sadly hadn't time to deal with that properly. Definitely now in my "to learn" list.

Pretty soothing and calming game. Though I didn't get the objectives for the game: what are the win and/or loose conditions? There are no any challenges in the game?

Other than healing sound (that's is not quite healing by itself) everything else is pretty good, and I like the concept and nice cute obstacles. The jumping though was pretty challenging for me and I didn't get the box mechanics quite well.

Oh, I indeed did not notice that (about target enemy). That was probably my case with loosing all the time.

Thank you :)

Thank you for the feedback :)

OMG! The sounds are killed me! XD It's so cool! And so funny! XD

I liked the spring jump mechanics. And maybe even the bounce off the wall at jumps too (I'm not sure if I more like it or annoyed of it). Though I'm not sure that with this cool mechanics it's necessary to make really hard obstacles (like really high platforms or really deep pits); just a lot variation of mid-level obstacles where the player need to adjust their jump every time, probably, would be more fun.

(1 edit)

I like the idea (and art is cool) but either I'm really bad at puzzles or I somehow missed tutorial because I have no idea what to do  :(

Ok, it's really frying my brain off but the concept is really cool! Maybe if I would play with someone else and not with my only other braincell I would figure out what to do XD

Realy good job!

P.S. Oy, forgot to add: the 'empty' background sound is cool too ))

The arrow controlls maybe not perfect but for the arcade game I think it suits. Not a fan of this type of games but overall it's nice made game. Sound volume controls and pause option would be appreciated though ;)

Ok, I confused on why do I have only two helths and enemies looks like have a lot? Did I miss something? I'm dying all the time. Is that a determined design?

Other than that it's pretty cool.

If you have a red square when the game is not loading in browser after publishing (Unable to parse Build/WebGL.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug or smth like this) Try to change Compression Format to Disable (Project Settings >> Publishing Settings) before building the game. I got the same problem before, this helped me.

Did you check the game after uploading? It's not work in WebGL because of the compression error. You can change Compression Format to Disable (Project Settings >> Publishing Settings) to game work here. I got the same problem before, this helped.

I'm sorry, but it's just a black screen for me. Mayby you still can edit to make it playable?

Wow, I really like the game! Music is cool and concept is cool. I don't like hardcore games but really liked this one even if the difficulty is a little to high for me.

I assume that the enemies' movement are hardscripted so with several tries the player will remember all the patterns and can complete the level. Make the enemies' behavior procedural or dependant on smth (like in pac-man) will increase the difficulty of the game and replayability. 

Good job!

It's really interesting idea and music reminds me of Spongebob (XD) But either I'm a little dumb or smth doesn't work on my end but I tried several times and I couldn't get the order to the customer. It looks like I did everything but I can't pick up a finished burger to bring to the customer. Kinda confused in orders of preparing.

Oh, it's a nice and cute puzzle game. I like it! Though the isometric view is really confused me with movement controls, I keep accidentally stumble on the seedlings all the time X/

Thank you, but all art assets are  borrowed from the free assets page on ith.io (all credits on the Info page)

Thank you)) 

I thought too late about the fact that not all participants have the gamepad and already had not time to come up with some alternatives with mouse. Sorry.