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casx17

14
Posts
A member registered Sep 06, 2024

Recent community posts

i thought this was preetty cool. i liked the sit and survive type gameplay and the attacks

what i am wondering though is why the rock attack exists in the first place? the bubbles are infinite and kill things faster, so i feel like there isnt really a fair balance between the two attacks

either way pretty cool, i would just balance the attacks a little more

i reeally like this one

it was fun figuring out how to get each one to be happy and i thought the ending was cute

i love the concept here and i think the game has a looot of potential to be fun. i would love to see this expanded upon as a catapulting roguelike. i think a visual style that would really fit this game is the one the gnorp apologue went for  

i think my only real issue here is the lack of direction at the beginning. i like that theres a little mouse guide telling you to drag your mouse but its not very clear that you're supposed to fling yourself. other than that pretty good

i really liked the art and i thought the game was really charming!! that being said, i feel like its unfortunate that you cant win or lose.. ever. i also feel like the tutorial is a little complicated. this is definitely just an opinion but i feel like getting to experience a tutorial instead of just looking at a blueprint makes a game much easier to learn and get into. overall pretty cool though lol

cool idea and art. i feel like its really hard to keep track of your score and the game feels VERY janky though. i think more subtle recoil, removing the ability to get noclipped through walls by the spiders, making the camera smoother, and making the game work with higher refresh rates would definitely improve the experience. (playing on a high refresh rate basically triples the spawn speed and walk speed of spiders lol)

cool idea for a roguelike or something, but i feel like the fact that theres a finite amount of dust per round is a little strange? the game lasts about 3 seconds

i do like the art and the idea though and you should come back to this at some point in the future

i feel like this game has a lot of potential but im noticing that the stamina depletes extremely fast and it almost feels like the levels werent even built around the core mechanic? the grapple is one of the first things introduced but still feels like an afterthought. i do like how you play as a frog and collect flies though, i thought that was creative. overall it was aight

unfortunately this isnt how you post a godot game 😭

youre gonna need to export the game first, because theres no way everyone who wants to play the game is going to put the files into their own version of godot to play it lol. sorry cant review this one (yet)

i liked the concept of getting smaller each time you collected another miniu. i probably wouldve played into that mechanic a little more but i like the game for what it is. i also thought the core platforming was pretty decent

but i will say, the music is extremely short and loops incorrectly and the colors are very bland. obviously this is for a game jam so i cant sit here and act like thats a crime but i would love to see more colors in the palette!

art was good, levels were good, controls felt smooth and it had a reasonable difficulty curve. really good!! yes!!! it is!! yeah!! only complaint is the hitboxes are a liiittle off, but its also a game jam game lol

also sweet

no game :(

i loved the part where i abducted the little guy and was shot 7 times

very few bugs, a lotta little guys, a surprising amount of polish for being made in such a short amount of time. simple objective, easy to understand, and good models

good game!! crazy!!!!

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pretty cool, i like how many variants of little guys there are and all the little particles. i would love to see this expanded upon as a full idle game