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Casualgameprototypes

21
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A member registered 80 days ago · View creator page →

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Thank you! :)

Still well executed with placement and design! :)

I liked the UI! Very clean, and very nicely decorated opening scene! Was cool to spawn into a different world and fight the monsters - well done!

Nice haha! Thanks, may your luck continue in everything you do!

Haha, may you hit on a 5X in real life!

Thanks, appreciate your playing it!

Thank you and hope so, haha!

Wow, very well executed on the timeless feel - I like the transition in the beginning with the clock hands falling off really setting the tone, and then in game you drop us in a very peaceful environment to complete the effect. Serene and nice experience!

Very creative theme, the effects are quite polished (like the airstreams for movements) and the screaming is a hilarious option, great job :)

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Thank you, appreciate it!

Haha yes indeed :) maybe you win more in real life though!

Really creative theme and concept, and I like the way you incorporated the assets! The art style is great too and you brought it all together well!

Great and fun way to use the assets, especially the monster truck on the pedestal - satisfying to see it rev up kind of excitedly when we get the 3x bonus!

Thank you, glad you enjoyed!

Haha thank you!

Cool theme that fits well with this game jam - well executed and especially like the logo! Captures everything perfectly!

My favorite part was the spider movement on the web - very cool to see some dynamic movement!

Very creative and really great execution on the art style and charming robots!

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Sorry for the confusion! In summary:

  • (Doesn't matter much, more for thematic purpose) you lose 1 $econd each second, reflecting the time passing
  • You can choose to go "all-in", which spends all your $econds in one token, you can spend half your $econds, or the third button is a dynamic one that is kind of a tenth of your current amount in round numbers (ie, if you have 123,000 $seconds, it should show 10,000 and if you have 90,000 it should show 1,000 - this is because if I added fixed values like 100 or 1,000, the values inflate too fast to be useful later)
  • Each token represents how much you spent, and depending on where it lands, you get that amount back (ie, 5X back, or 2X back, or in worst case, 0X back - you lose it all)

Hope this helps!

Thank you, will think about how to expand this for a more general audience :)

Thanks so much!