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CasualGameDev

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A member registered Aug 06, 2023 · View creator page →

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I'll try tomorrow.

It's a little confusing sometimes, and I think a tutorial would help a lot because it took me a while to start understanding it. I really like it though, and it feels and looks polished. I'll probably come back to try and actually figure it out.

This is definitely a solid base to expand on, although a simple tutorial would definitely help. I think that the art, audio, and general polish could be improved and I'd like to see a finished version of this!

Unfortunately when the first day ended, the night screen stayed like this the rest of the game, so I didn't get to play much of it. What I did get to play felt really nice though, and the art and sounds were great! If you get this bug fixed, let me know and I'll try it.

It definitely has a steep difficulty curve, but is a great game! I think having the shield throw/retrieve and movement be a bit more quick would help, but very solid overall.

Very unique and fun, and great sounds and audio! I do think that it does feel a bit random who wins unless you mash buttons, since you can't block though, and that the feedback should be more immediate when punching.

I was confused on a bit of it, and some things were unclear. I think a tutorial would help, but very well executed! The sound and music design were amazing.

The core idea is really good, and I think this has a lot of potential! I think that some more variety between rounds would help. Also, great sound!

I had one time on the web version where headshot didn't load, but that was the only issue I ran into. This was super fun and creative!

I had one time on the web version where headshot didn't load, but that was the only issue I ran into. This was super fun and creative!

I don't know how you even came up with this, but I had a fun time playing it!

Thank you so much! This is the first game I've published trying to learn pygame so I'm glad to hear your enjoyed it!

Thanks! I'll admit it might be a little hard since a lot is left up to inference by the player, but I appreciate the feedback!

It apparently didn't work before, but I did fix the build so it should work now if you want to try it.

It should work now without having to install anything. Thanks for letting me know!

I'll check it out when I get the chance! Thanks for letting me know.

I added a windows build! If you want to play it now you should be able to. Took a bit longer than expected, but lmk if it works.

I'm planning on making a windows build soon! I'm just updating some things since it was extremely buggy when I first submitted it, so much so that some of the core mechanics were broken. I'm hoping to get things finished by tomorrow (:

https://casualgamedev.itch.io/beneath-her-song 

If you have a friend with a windows computer, you might be able to share the files and have them port it.

Nice! I'll be curious to see where you take i

Very nice and polished for a jam game! Maybe you could make a full version for the GBjam? It would fit perfectly!

Yeah, I did!

yes, after I realized I wasn't stuck I decided to finish it (:

This is funny. The last jam I did had sun golf, and now...moon golf lol

very nice, very nice. Simple but fun.

Wait, nvm I'm just dumb

Good job! The only bad thing I can say is that I ran into a bug on this room where I couldn't get back out since my jump wasn't high enough to reach the upgrade, so when I tried to exit I couldn't because the blocks respawned and I couldn't shoot them.

That will definitely make the gameplay more interesting. Also I didn't realize that system for the end since I eventually wasn't sure where to go, or couldn't get back up something(I don't exactly remember though, I played a little while ago)

Definitely challenging, but everything is great and very polished! I was going to do something with goats too but I spent way to long trying to figure out the movement mechanics.

yeah, not quite what I meant though. I finished level three faster than level 

just played them both! I somehow got the third level sooner than the second though which might not be intended. Might need tweaking

yeah, I'll check it out!(I was on vacation so that's why I didn't respond)

ummmmm. yeah idk about the sound design part. Those were assets(I forgot to mention).  could have probably made them with enough time, but for the jam I just downloaded them so I can't really take the credit for making them.

alright! what I meant when I said more gameplay was that it seems a little repetitive and gets dry after a little bit(no offense) something to add more interest at different points in the game would be nice.(also one thing I forgot to mention earlier was that I'm not sure what the different levels of salvaging do)

The art and music is really good, but a little more gameplay-wise would be nice.

30 minutes better on my second run...not bad(I'll keep trying)

I appreciate that there's a web build since I'm a mac user. I think it's a great game for people like me who like fast paced reflex games. It's also really polished!

it just depends on what type of games you like. I personally like these kinds of games, and some people do.

my lack of coordination is starting to show lol...Really fun though, it looks/sounds/feels like a classic arcade game! This could make a great co-op game.