Sir, I'm star struck! My team and I are squeeing like schoolgirls at each other watching this review. *Senpai has noticed me!!!!!*
You've made my night and thank you for the support! I'm gonna pin this to my wall.
I’m stoked you thought it was cool! I talked with the team and we agree a voice acted intro would be dope, if only for the flair. Maybe for the next module.
We hadn’t considered a “why are we here together” generator but I think that would be fantastic. Can’t say it’s something we’ll add to this release, but it would be cool for future modules : )
Good question! The sprite pack I made for the maps is meant to imply a square grid (going for that virtual reality mission feel). But hex wise is gonna need to be eyeballed. You’ll want the hexes to be about the same size as the squares. But if you want it to be as close as possible here are the explicit measurements of the maps:
Combat1 is 31x31 tiles.
Combat2 is 32x32 tiles.
Combat3 is 35x35 tiles.
Getting your hex grid close to those heights/widths should get you close.
I didn't think this would be all that gouda given the presentation, but I decided I curd give it a chance. I'm happy to quell any issues folks may have about Cheese Squad. This is a real muenster of a standalone system that doesn't crumble like a Gorgonzola. It says sharp and flavorful like a creamy cheddar.
I hope you aren't feta up with these cheese puns, because they are bountiful within the text of this book. But I'll hold off for the time. CHEESE SQUAD is a standalone tactical combat system that focuses purely on positioning mini's. There's no dice involved. If a target is in range and doesn't have anything blocking it, it can be hit. It has a "Say Yes" attitude towards all rules related questions minus a few exceptions.
It's a designed to be used in conjunction with other rule systems, like that of FIST: Ultra Edition to add a little more table play to an otherwise abstracted TTRPG. There is a lot to like here. Even the absurdly photoshop'd cheeses in military stock photos grew on me. Give it a chance, you might like it. Just keep a few lactase tabs on hand.
I didn't think this would be all that gouda given the presentation, but I decided I curd give it a chance. I'm happy to quell any issues folks may have about Cheese Squad. This is a real muenster of a standalone system that doesn't crumble like a Gorgonzola. It says sharp and flavorful like a creamy cheddar.
I hope you aren't feta up with these cheese puns, because they are bountiful within the text of this book. But I'll hold off for the time. CHEESE SQUAD is a standalone tactical combat system that focuses purely on positioning mini's. There's no dice involved. If a target is in range and doesn't have anything blocking it, it can be hit. It has a "Say Yes" attitude towards all rules related questions minus a few exceptions.
It's a designed to be used in conjunction with other rule systems, like that of FIST: Ultra Edition to add a little more table play to an otherwise abstracted TTRPG.
There is a lot to like here. Even the absurdly photoshop'd cheeses in military stock photos grew on me. Give it a chance, you might like it. Just keep a few lactase tabs on hand.
What an excellent supplement!
"Kokosing Farewell" is a love letter to the days of higher education filled with biting kisses towards Keynon College, but it's commentary could be applied to any college or university. Think, "Animal House" but everyone is also a supernaturally powered spy.
Inside you'll find an opportunity to send your FIST agents back to school to cause ruckus and mayhem in a secret CYCLOPS recruiting facility. The missions offer just enough to get ya started with NPC's, motivations, and locations. And the campus itself is small enough to allow for more interpersonal opportunities.
I'm loving the pregenerated stuff here. Paintball fights, Demons of Debt, and occasional hauntings to keep you on your toes. This is good stuff.
I love the use of IRL images of the university. The maps of building layouts are excellent. The campus map itself is very spartan in comparison, but it works more than fine enough. Give this setting some love, I know I will.
This is a solid little encounter of the third kind. "MAJESTIC MISSION" is a short little one-two shot focused on easing nuclear tensions between the world and a rogue alien threat.
This zine is beautiful. The art is excellent. The layout is easy to digest and read. It gets a lot across in no time at all. Absolutely prime stuff here.
This is a solid little encounter of the third kind. "MAJESTIC MISSION" is a short little one-two shot focused on easing nuclear tensions between the world and a rogue alien threat.
This zine is beautiful. The art is excellent. The layout is easy to digest and read. It gets a lot across in no time at all. Absolutely prime stuff here.
No notes, ship this bad boy.
What an excellent supplement!
"Kokosing Farewell" is a love letter to the days of higher education filled with biting kisses towards Keynon College, but it's commentary could be applied to any college or university. Think, "Animal House" but everyone is also a supernaturally powered spy.
Inside you'll find an opportunity to send your FIST agents back to school to cause ruckus and mayhem in a secret CYCLOPS recruiting facility. The missions offer just enough to get ya started with NPC's, motivations, and locations. And the campus itself is small enough to allow for more interpersonal opportunities.
I'm loving the pregenerated stuff here. Paintball fights, Demons of Debt, and occasional hauntings to keep you on your toes. This is good stuff.
I love the use of IRL images of the university. The maps of building layouts are excellent. The campus map itself is very spartan in comparison, but it works more than fine enough.
Give this setting some love, I know I will.