Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CartoonCoffee

51
Posts
1
Topics
297
Followers
3
Following
A member registered Jul 20, 2020 · View creator page →

Creator of

Recent community posts

Hey sure thing! The grid cell width and height are the same on every sprite sheet 512x512

Thank you! And I think that’s a great idea! I might be able to expand to other engines once I’m completely done with this asset :)

I’m not sure I entirely understand the question. There is a PNG sequence version of the asset available if that’s what you mean. You can find that here: https://cartooncoffee.itch.io/wind-video

Otherwise, please join the discord so we can talk more about this. I want to try and help. Here’s the link https://discord.gg/gU5RJRQky4

Hey, thanks for the support! I'm not sure I fully understand your question. Are you asking how to implement the sprite sheets in your game engine?

If you'd like, you can join the discord server to talk about this a little easier. https://discord.gg/N2MSXCZZNf

I talked to my friend and I think I found the files. Can you provide me your email so I can send it over?
You can either type it out here or email me directly at hicartooncoffee@gmail.com

Just to be clear this was not an intended feature of the asset pack lol.

Hello, can you double check that “Particle Shaders” folder and all the files inside of it was imported in your project.

Unfortunately I didn’t build these shaders myself. A friend built these shaders for me. I actually know very little about making shaders. 

If you’re unable to get it working in amplify, then I’m more than happy to give you a refund since it didn’t serve your needs. 

Please let me know how things turn out.

Wow thank you so much! I'd love to see what you've been creating  with them. I recently created a discord to help people with VFX for free. So if there's any VFX that you'd like to have that's not available in the packs yet, feel free to request it there. You can also share your work in the discord. Here's the link https://discord.gg/wznrPeedp9

Yes! You will recieve all new updates as they are released.

That’s awesome! Thanks for sharing and for confirming this format is the right direction. And it’s really cool to hear it used in less mainstream engines.

Thanks again for reaching out!

No sorry. At this time these characters are not for sale. That is a very interesting question though, maybe I should make some more characters available.

Thanks for the thoughtful feedback as both a dev and editor! Really good point about separate packs helping stay organized. 

I’ll keep thinking on the best ways to support both use cases the best, but your perspective confirms that maintaining the separation makes sense for now.

I’m glad that you like the pack! I get that it might seem a little strange. The original idea was to create a package for game devs, and another for video editors. The png sequences are rendered at a higher resolution 1024x1024 and the frames for the spritesheets are 512x512 (to help with optimization). The png sequence version also contains transparent mov files. The process to create the png version of the pack was lengthy enough that it felt right to separate them.

Thanks for bringing this back to my attention, if this isn’t a format that is helpful to most developers I might have to rethink my approach.

No problem! And that’s a great idea, right now the textures are only available in the Unity version, but I don’t see why not include them as a bonus in other packs. I’ll work on adding them in :)

I know for some of the effects there are spritesheets for them, but I’m not sure if the flare you’re mentioning for the explosion  is available or not. I’m unable to confirm that at the moment, but I am still making updates, so you can always request things to be added to the pack. Either email me or leave a comment and I’ll try my best to get to it!

Hello, yes you are correct. The randomness is only available in the Unity version. I unfortunately couldn’t include the same level of flexibility for the spritesheets,  but I did try to include layers and A and B versions to help give as much flexibility to spritesheet and png users.

Hey Bitter Sails Games, I'm a VFX artist and I was wondering if you'd find it useful for your participates to have access to some free VFX assets? And I know you mentioned that there won't be any official rewards, but I can also offer a few of my premium VFX packs as prizes for the top contestants if you'd like. If you're interested I'd love to chat more, just email me at hicartooncoffee@gmail.com

Wow! Thank you so much, I'm really happy to hear that!

Yup so the Blue Slash v13 is the same as the White Slash #13 you mentioned.  It may look a little different in the player, but they're using the same assets. The folder is titled Blue_Slash_V13.

Hello KonraxTV, more updates are planned for this VFX pack, but at this time white slashes are not part of the plan unfortunately. Sorry for any inconvenience.

I wanted to make sure I kept these files as small as possible, so duplicates like these had to be removed for the png version.

Making a slash white is pretty simple to do in a program like photoshop just by increasing the brightness all the way up. And you can even make a bulk action to automate the process.

Maybe I should make a video explaining this.

Thanks for the comment, and sorry again for the inconvenience!

Hello, thanks for letting me know! I've just added the license to this page in the description and the download. I will add it to the other pages shortly.

Hello, thanks for letting me know! I got your email :)

Hello, wow you’re totally right. I’ll include a fix for this by the end of the week. Thanks for letting me know!

Wow thank you so much! This is exactly the goal I was hoping to achieve by creating this pack so I’m so happy to hear this. More packs are being made, and a rock / ice pack is on the list :)

Thanks again!

Wow thank you so much! I'd love to see what you end up creating with these assets, feel free to leave a link or email hicartooncoffee@gmail.com to share your work

Absolutely, I’ll send you an email within the next 24 hours.

Thanks for letting me know! I'll look into this.

And if you make anything cool with those VFX feel free to share,  I'd love to see it.

In case you haven't picked up the deluxe pack yet, the free sample pack is now available. You can download it here.
https://cartooncoffeegames.com/

A sample package is currently being worked on, but it's unfortunately not available yet. Most of the Spritesheets are 4096x4096 with 64 frames of animation, or 2048x2048 with 16 frames of animation.

I'm happy to give a full refund if you're unhappy with the product. Just let me know if you run into any issues.

It's going to take a little bit of time, but yes more are on the way :) I'm glad to hear you've been enjoying this pack so far!

(2 edits)

Hello sorry for the confusion, I'm still working on the update for this page. There are currently 72 PNG VFX Sequences in this pack. This pack excludes most of the White Slash VFX that's why the count is a bit off. But it does include the newest update to this pack that has a couple new Slash, Stab, and Slash Impact VFX.

I'll be fleshing out this page more in the coming weeks.

Yes. Currently the best way to use these is to open it in Unity.
There are some spritesheet files, but they were created with the intended purpose of being used with the Unity Particle system. Using it outside of Unity would have a big drop in quality.

No sorry not at this time. This asset currently only usable with the Unity particle system.

Yup it does include the demo scene. But these are not png files. I'm glad you asked that.

These effects uses the Unity Particle System. So if you're not using the Unity Game Engine I don't recommend buying this.

If you are using Unity, then this package is a dramatically more lightweight, flexible, and efficient than using standard png files for effects.

Yup, all of these effects are optimized for 2D use right out of the box.

However, because unity is a 3d game engine, these effects can also be used in 3D. Although some VFX may need to be tweaked to better fit in a 3d environment. 

Unfortunately I will not be doing that at this time. I typically don't do any sales outside of launch sales.

But if you think you might be interested in more VFX packs other than the Cartoon Deluxe pack, the Mega Pack is really a great deal right now. There are 3 more packs currently in development for it.

Buying the Mega Pack now insures you get all of my VFX packs I've currently made, and all the new ones that will be made in the future. All at a discount, and with no additional costs with the updates.

It's honestly the best deal I have on my page.

Hello, I've just launched a new VFX that contains all my VFX including the Shield On, Off and Charge Elements and it's on a discount for a limited time.

You can grab it here. https://cartooncoffee.itch.io/ultimate-cartoon-vfx-mega-pack

Hello, sorry for getting back to this so late! I did find a small issue with the shader that prevented it from being showing up on transparent backgrounds.

This is now fixed. The Recorder plug-in method should work with all vfx now.

(Changing some materials to the basic shader instead of additive, may give more desirable results)

Just download the new version.

Sorry again for any inconveniences!

Technically yes, but it can be a bit of work to do so.

The sword slashes sprite sheets are actually pretty standard sheets so a lot of them can be used in other engines right out of the box.
However in Unity, a lot of the sprite sheets are colored and layered with each other to get a much grander effect.

If you want to "export" the effect from inside Unity, the best way I know how is to:
Download the Recorder from the unity package manager > Drag the prefab you want to export into the scene > Frame the camera to show the entire effect > Use the Recorder to export a PNG sequence .

And that's pretty much it. If you want more details on this, there's a useful video titled "Unity Recorder Transparent Background Tutorial" on YouTube. It will cover these steps in a bit more detail.

Yup both assets are exactly the same. And thanks for pointing this out! I'll make both pages consistent :)

Unfortunately no, not easily.

There are some standard sprite sheets that will work in most other engines basically right out the box. 

But a lot of these effects takes advantage of a special shader that fades out a texture based on a greyscale mask.

So unless you recreated a similar shader and particle system, the textures alone might not be enough.

So it is technically possible, but it would take some work to get it functioning.