Yes! But right now all my focus is currently on building my Game Art Skool. So I don't have any ETAs on when the Ice VFX will come, but they are planned.
CartoonCoffee
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Join the discord and add me. It will be much easier to help you there https://discord.gg/vzHfymCEer
Hello, thanks for the support! The files you mentioned aren't included in the spritesheet and png pack. They are included in the Unity version though. Sorry for the confusion. The reason they weren't included in the other versions was to minimize the amount of bloat in the files. I didn't want the file sizes to get too large, and be too difficult to navigate. So I only included the files I thought would be most useful / the hardest to modify if needed.
Hello, yes! New packs will come haha.
Aside from making VFX I do 2d Game Art. Characters, Backgrounds, and Animations. And I've been getting a lot of requests over the years to teach what I know, so I recently created a Hand-Drawn 2D Game Art Skool. That's where I've been spending a lot of my time lol, but I do plan on getting back to the VFX packs. Just need to create some more content for the Skool first.
In case you're interested, you can check it out here. https://www.skool.com/gameart/about
I’m not sure I entirely understand the question. There is a PNG sequence version of the asset available if that’s what you mean. You can find that here: https://cartooncoffee.itch.io/wind-video
Otherwise, please join the discord so we can talk more about this. I want to try and help. Here’s the link https://discord.gg/gU5RJRQky4
Hey, thanks for the support! I'm not sure I fully understand your question. Are you asking how to implement the sprite sheets in your game engine?
If you'd like, you can join the discord server to talk about this a little easier. https://discord.gg/N2MSXCZZNf
Hello, can you double check that “Particle Shaders” folder and all the files inside of it was imported in your project.
Unfortunately I didn’t build these shaders myself. A friend built these shaders for me. I actually know very little about making shaders.
If you’re unable to get it working in amplify, then I’m more than happy to give you a refund since it didn’t serve your needs.
Please let me know how things turn out.
Wow thank you so much! I'd love to see what you've been creating with them. I recently created a discord to help people with VFX for free. So if there's any VFX that you'd like to have that's not available in the packs yet, feel free to request it there. You can also share your work in the discord. Here's the link https://discord.gg/wznrPeedp9
I’m glad that you like the pack! I get that it might seem a little strange. The original idea was to create a package for game devs, and another for video editors. The png sequences are rendered at a higher resolution 1024x1024 and the frames for the spritesheets are 512x512 (to help with optimization). The png sequence version also contains transparent mov files. The process to create the png version of the pack was lengthy enough that it felt right to separate them.
Thanks for bringing this back to my attention, if this isn’t a format that is helpful to most developers I might have to rethink my approach.
I know for some of the effects there are spritesheets for them, but I’m not sure if the flare you’re mentioning for the explosion is available or not. I’m unable to confirm that at the moment, but I am still making updates, so you can always request things to be added to the pack. Either email me or leave a comment and I’ll try my best to get to it!
Hey Bitter Sails Games, I'm a VFX artist and I was wondering if you'd find it useful for your participates to have access to some free VFX assets? And I know you mentioned that there won't be any official rewards, but I can also offer a few of my premium VFX packs as prizes for the top contestants if you'd like. If you're interested I'd love to chat more, just email me at hicartooncoffee@gmail.com
Hello KonraxTV, more updates are planned for this VFX pack, but at this time white slashes are not part of the plan unfortunately. Sorry for any inconvenience.
I wanted to make sure I kept these files as small as possible, so duplicates like these had to be removed for the png version.
Making a slash white is pretty simple to do in a program like photoshop just by increasing the brightness all the way up. And you can even make a bulk action to automate the process.
Maybe I should make a video explaining this.
Thanks for the comment, and sorry again for the inconvenience!
In case you haven't picked up the deluxe pack yet, the free sample pack is now available. You can download it here.
https://cartooncoffeegames.com/
A sample package is currently being worked on, but it's unfortunately not available yet. Most of the Spritesheets are 4096x4096 with 64 frames of animation, or 2048x2048 with 16 frames of animation.
I'm happy to give a full refund if you're unhappy with the product. Just let me know if you run into any issues.
Hello sorry for the confusion, I'm still working on the update for this page. There are currently 72 PNG VFX Sequences in this pack. This pack excludes most of the White Slash VFX that's why the count is a bit off. But it does include the newest update to this pack that has a couple new Slash, Stab, and Slash Impact VFX.
I'll be fleshing out this page more in the coming weeks.
Yup it does include the demo scene. But these are not png files. I'm glad you asked that.
These effects uses the Unity Particle System. So if you're not using the Unity Game Engine I don't recommend buying this.
If you are using Unity, then this package is a dramatically more lightweight, flexible, and efficient than using standard png files for effects.























