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Hello, yes you are correct. The randomness is only available in the Unity version. I unfortunately couldn’t include the same level of flexibility for the spritesheets,  but I did try to include layers and A and B versions to help give as much flexibility to spritesheet and png users.

Hi, thats good to know, thanks for replying!

Are spritesheets included for the elements that make up some of the effects? For example, in the explosions there are some small flares. Having some of those would be great to add some randomness to the effects using particle systems in other game engines.

I know for some of the effects there are spritesheets for them, but I’m not sure if the flare you’re mentioning for the explosion  is available or not. I’m unable to confirm that at the moment, but I am still making updates, so you can always request things to be added to the pack. Either email me or leave a comment and I’ll try my best to get to it!

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Thanks for replying so promptly and putting up with my questions!

I'll get the pack when I can as its an amazing value and has a style that can fit with a lot of games.

As for the effects, I went through the demo again and did see a lot of small ones that I can layer to get some variety.

I also want to ask if it's possible to get some of the textures used for the particles - like pngs of the stars/sparkles.

No problem! And that’s a great idea, right now the textures are only available in the Unity version, but I don’t see why not include them as a bonus in other packs. I’ll work on adding them in :)

That'd be great! And thank you for the amazing support!