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A member registered Feb 14, 2018

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Hands down my favorite Bitsy game/experience ever, I absolutely loved this!

Also wondering this same thing, thank you


I see this as a remarkable allegory on God and the role humanity plays in environmentalism (not a hot take, but if anyone needs a little push: You play as a bird that wanders and listens, appreciating what the ocean has given them, wanting to listen to it's provider's woes (it's home that is now in pain). The people are angry, they only take what the ocean - a mystic, ever-morphing, almighty force of nature - grants to them (hence the automatic assumption after years of humanity's resource abuse and environmental negligence, that the ocean makes when a new living creature approaches - "you only want me to grant your wish") the bird, this living creature content with merely living in the land it is provided, wishes nothing from the oceans offer beyond continuing the life it lives on Earth.

I dunno, I know it's very black and white, but I just like to sort it out anyways.

This is an incredibly special vignette, worthy of the weight it's message caries.


Absolutely fantastic work! Remarkably executed, too. Seriously, to purposefully make something look glitched out and still clearly illustrate game mechanics is no easy feat. I also just felt it was fun as heck, and I had a good time the whole way through :)

Awesome, I'll be happy to see how your demo turns out!

I really like this prototype and see it having a ton of potential. I feel like 8-bit graphics are very underrated and typically put to best use in representing the actual substance it accompanies; the text - story, characters, and world still largely left to interpretation by the audience's imagination. It's like a visual novel, but in an active 'less is more' landscape, which I appreciate and find more value in being able to paint something in my own head with just enough help as to understand the writer's true vision (This prototype didn't have sound, but in the same regard I would recommend at least a bit of audio to simulate "zzzzit", or however that alien spoke, because I didn't have a clue how that could've sounded in my head. Atari audiobites wouldn't be exact, but it can at least distinguish without a preface to the dialogue how the alien is actually supposed to sound (High pitched? Clicks in between? Even I can't fully illustrate what I mean through mere description, so the audience misses out on more of the narrative's atmostphere - text can only accomplish so much, which is why these graphics are so effective in drawing accurate replications of the writer's vision, while still maintaining the audiences unique sense of freedom with 8-bit media to color in the less imperative blanks themselves). I doubt you need to be told this much, but I feel it's worth putting into words nevertheless.

Anyways, I'd like to see more. Reminds me of old sci-fi novels like Frank Herbert's DUNE, especially through environment descriptions. It truly does make the world more vivid and lived in.

Keep goin!