From reading the description the theory sounds good. But I wasn't able to understand how that actually played out in the game. I had a hard time understanding what the cards do and how to play each turn. With some UX improvement this could be very interesting.
carlvs.marximvs
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Amazing art, sound and UX design (I should definitely learn a thing or ten from you in that department). It's interesting how the story kind of leaks in the background as you progress.
The choices felt a bit repetitive after a while. I'd like to see this with a bit more variety and world building, as it has potential.
Amazing entry. I loved the art and the music. An interesting mechanic that is fun to play and makes for some replayability. The theme and game design touch on the issues of the region like imperialist exploitation and the troubles that democratic socialism faces (aka getting assassinated by CIA funded fascist coups). Great work!
Great art, and I love the idea here. Convincing a landlord that you're the one who should get the apartment instead of the other 20 people in line always seems like walking on eggshells, maximizing an invisible stat that they're building in their head on how "safe" and agreeable an investment you are. The game captures that perfectly, where you have to avoid saying anything that you actually want to say. There's some well written dialogue here, that touches on important issues, like landlords seeing couples with babies as a liability.
I feel though as there might be a bug in the dialogue selection. Sometimes the response seems based on one of the choices that I didn't take. I always avoided the environmentalist issue, but the landlord still brought it up at some point.
I love the idea here! It has everything: an optimistic connection to a real world, successful collective movement with a neat description of the tactics and translating them into gameplay. An interesting spin on a classical formula. Fun and short gameplay loop. Gorgeus graphics (seriously, I love this style!).
It's a shame that you only get to see the encampment in passing in the beginning, because It's very pretty, and probably took you a long time to make.
