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carlvs.marximvs

29
Posts
3
Followers
5
Following
A member registered May 30, 2025

Creator of

Recent community posts

From reading the description the theory sounds good. But I wasn't able to understand how that actually played out in the game. I had a hard time understanding what the cards do and how to play each turn. With some UX improvement this could be very interesting.

Amazing art, sound and UX design (I should definitely learn a thing or ten from you in that department). It's interesting how the story kind of leaks in the background as you progress.

The choices felt a bit repetitive after a while. I'd like to see this with a bit more variety and world building, as it has potential.

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Amazing entry. I loved the art and the music. An interesting mechanic that is fun to play and makes for some replayability. The theme and game design touch on the issues of the region like imperialist exploitation and the troubles that democratic socialism faces (aka getting assassinated by CIA funded fascist coups). Great work!

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I loved the story and the visuals here. You can see there was a lot of work put into the aesthetics of this story. And it has a satisfying ending!

I feel that some of the dialogue could benefit from a little trimming, as I was really skipping some of the more repetitive texts.

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Nice graphics and some cool ideas. But I feel the controls are too loose for a SHMUP. It's a pain dodging bullets. The character should accelerate and decelerate much faster.

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Great art, and I love the idea here. Convincing a landlord that you're the one who should get the apartment instead of the other 20 people in line always seems like walking on eggshells, maximizing an invisible stat that they're building in their head on how "safe" and agreeable an investment you are. The game captures that perfectly, where you have to avoid saying anything that you actually want to say. There's some well written dialogue here, that touches on important issues, like landlords seeing couples with babies as a liability.

I feel though as there might be a bug in the dialogue selection. Sometimes the response seems based on one of the choices that I didn't take. I always avoided the environmentalist issue, but the landlord still brought it up at some point.

I didn't really feel the theme of the jam here, but very nice game with well done turn based combat.

I love this! The dialogue writing is hilarious, every single line! I haven't finished it, but I'm going to save it for later when I have some more time. Great work!

Amazing entry! Loved everything: the game design, the theme, the graphics and the audio. The dialogue is a very funny parody (and still realistic) of dealing with landlords. Well done!

A nice take on the theme. Some accurate criticism of corporations and billionaires in here and I liked the ending. The text animations were really slow though.

Neat little game. The sound when you hit taxes made me lol. It's annoying to get the popup every time you change building selection.

Amazing visuals, presentation and tight mechanics! Everything is very polished. I like how you approached the anti-capitalism in a subtle way mostly through visuals. Had fun beating all the bosses and the difficulty was just right for me. Great job!

It's 3840 x 2160  high DPI. Zooming in didn't change the game size.

Dear Manager,

Please include more pizza parties and corporate mindfulness sessions in the 𝓑𝓻𝓮𝓪𝓴 𝓪𝓷𝓭 𝓡𝓮𝓿𝓲𝓽𝓪𝓵𝓲𝔃𝓪𝓽𝓲𝓸𝓷 𝓶𝓸𝓭𝓾𝓵𝓮

Yours truly,

No worker, ever

I love the concept and the dark, horror like experience. I think you captured the nature of factory work very well. It reminds me of the video for NAPALM DEATH - Smash A Single Digit.

Would be great if you could include the full screen button for the web build, because everything was super small.

Great visual effect, but I had a hard time playing it because the game area was super small and didn't resize.

I love this game! Such a neat idea and awesome presentation all around.

Accurate linkedin simulator, but needs more corporate circlejerk.

Thanks for the kind words and feedback! I'm a fan of your stuff, so I'm glad you tried it out.

I love the idea here! It has everything: an optimistic connection to a real world, successful collective movement with a neat description of the tactics and translating them into gameplay. An interesting spin on a classical formula. Fun and short gameplay loop. Gorgeus graphics (seriously, I love this style!).

It's a shame that you only get to see the encampment in passing in the beginning, because It's very pretty, and probably took you a long time to make.

I like the approach you took towards describing the alienating nature of modern work.

Just want to report that the UI is very tiny on a high DPI screen so I had a hard time reading the text.

Very nice! I approve of this message. Simple and cathartic with a nice presentation.

In retrospect, I should have included more hammering in my game as well.

I like the more hands on approach (pun intended) to class conflict.

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I like this twist on the clicker genre. It really shows how much difference you can make in the world with less than a small fraction of these people's wealth, and you just feel the massive wealth disparities when you're clicking through it. Would be great if the upgrades were a bit faster.

Nice and professional UI (damn, those things are hard!). I empathize with the message of the game. It would be nice to have faster pacing or more content.

Neat idea! You masterfully describe the alienation of the modern worker. Some days really do feel like what is portrayed here and the graphics add to the bleak atmosphere.

Great game! Juicy graphics and simple and efficiently getting the message across. Well integrated with some incremental gameplay.

Nice pacing and mixing up story with gameplay and new levels. I like the unique art style.

Very nice! Churches are overrated anyway. The real attraction are all the casinos I built next to it.