Love the idea!
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Hi, I have an issue while using this extension in GameMaker LTS. The .zip generated it doesn't include the file execute_shell_simple_ext_x64.dll. Do I miss something?
Is still this extension can be used in GM LTS?
I downloaded the x64 version from the link above, but it doesn't work. It says "Variable <unknown_object>.execute_shell_simple_ext(102244, -2147483648) not set before reading it". Do I miss something? Thank you.
(The 32bit version worked fine for an year).
Sorry. I don't understand. I have an image 1600x1200. I use pixellation 12 (the max). It will export an image of 133x100 but not pixellated, the details are same as the original. In the preview the image is correctly pixellated.
I need a pixellated version of the input image.
Update: tried also the Sharpen property but the exported image is same as orginal.
Ok now i switched to another effect. I've made a smoke effect. It works well, but i noticed if i export into gif it ignore the CLS parameters, while in png (frames) it works (i importing it into GameMaker Studio).
Ok, is more clear now. But i cannot obtain the desidered effect. In the "Sprite Render" window there is an animation but is not reproduced correctly. Also, when i press "Loop Animation" it set frames to 180, when i choose Render FPS 20 it out put 66-67 frames; but it seems not the correct effect. The 1/3 means it cuts the 2/3 frames? Or it make only the first 66 frames?
I wanna obtain an output of 12-15 frames, from the complete effect. Is doable?
Sorry doesn't work. It renders only a portion of the particle. Also there are not the same behavior; i cannot understand how to use those parameters. Also the "render" button acts as recording?
Hi, is possibile to export the effect designed to a number of desidered frames? Actually it export to huge number (like 200) frames. But i need to make the entire effect throw only 12-15 frames.