I was kind of stressed about going into work tomorrow but then I read this comment and now I am just beaming! I am so glad you had fun, and it means so much to me that you enjoyed it this much! :D
CardboardHyperfix
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I was initially skeptical of this idea. The moves in Ironsworn feel so intentional and handle so many different angles the story could take. Then, playing it, I struggled similar to how the author of this describes struggling. I still adore Ironsworn and Starforged, especially when playing co-op with others, but I have more luck wrapping my head around this for solo play. Thank you for the cool game!
Hello! I loved reading this. It is such a nice thing to read in the morning.
First off, I would be in awe if you wanted to do a translation of some kind. I think translation is so cool, so by all means feel free to do whatever!! I'd even be happy with you sharing it if you wanted to. I'm also happy with you playing around with the rulebook however you'd like. You have the document, go wild.
As for the game itself, in my vision, I was thinking the expanded list would be you rolling 3 dice instead of 2, and it just giving you more options. So yeah, I thought of it as a something you could replace the original table with.
I think this was the first Expansion Pack I made for my games, so I think there are some things that are not as clear. I just recently did a sort of more fancy version of another game where I made it look nicer, so that might be something I do with this. I think having a sort of combined rules to make things like that more clear would be nice. So instead of base game plus EP, just having like a unified EXPANDED version that puts it all together.
Post any feedback here, especially playtests. I'd love to here everything.
If you want to be anonymous, you can also send me an ask on Tumblr: https://cardboard-hyperfix-games.tumblr.com/ask
Also, you can send me an email at this address:
tmc@cardboardhyperfix.com
I’ve been working on this game for almost 6 years. Hell, it might actually be 6 years now. I can’t fully recall.
I am bad at finishing things. I love starting things and playing with them and then moving on to the next new thing. Back in August, I made a bunch of small games in an attempt to finish more things. At the same time, I started formalizing this game from a notebook of dozens and dozens of pages into an actual document.
Then, two weeks or so ago, I started this document. I wanted to narrow my focus just to get something out. I kept adding and adding to that first draft, which is what I always do. With this, I am trying to keep it focused. Maybe there is already too much, but who knows?
In this chapter, I wanted to briefly mention some things that I’ve already worked on, and I am going to think about adding to this document with future editions. Here’s a list of those:
- Relationships – These are going to be a special type of Role that is connected to either other players or NPCs. As long as you maintain this relationship, it will provide you with a bonus similar to how Roles work.
- Cover – You have to make sure no one knows who you are! You don’t want to blow your cover.
- Heart and Hatred – Attributes that build over time as you do more good or fail to help. Meant to show the general vibe of the community. Used to make big swinging narrative moves.
- Specials! – Locking in 3 or more of the same face can make you do a COOL MOVE. Gives you more options during a confrontation
- Classes and Grades – You are a teenager after all. You can’t just skip class and hope to keep your cover. Will have to spend off-screen time working on homework, or maybe there’s a big test that gets interrupted!
- Complications – If your grades start to slip, or if someone thinks you’re causing trouble, you might get a narrative complication. That could be something like getting grounded or having detention, or maybe you hurt yourself and have to cover it up.
- Home Base – Your HQ and safe haven. This could be where you meet up and maybe where your powers come from
- MECH FIGHTS – Oh yeah, I really want this too. As the year goes on, I’ll work on adding these in. First, I want to playtest the real meat of it all, though. That’s why this document exists.
As the year goes on, I’ll work on adding these in. First, I want to playtest the real meat of it all, though. That’s why this document exists.