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CapyBloom Interactive

56
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A member registered Mar 30, 2025 · View creator page →

Creator of

Recent community posts

I wrote in Pygame and then used a wrapper to make it web ready which TANKED performance.  I was originally doing it in pygame to mockup some mechanics before Godot but ran out of time.  I love the game when not playing on mobile because it runs so ass haah.  I literally just finished porting the mechanics to Godot

It runs like such ass because of the python wrapper.  I've just ported all the main mechanices for Godot haha

Oh I also used a picture of earth on pexels for the center of the eye thing my friend made. The red circle is the same earth but filtered up in Photopea lol

Oh cool sound doesn't work LOL.  Alrighty, was fun to build at least.  Hope you can find any level of enjoyment :p

I love it, great job all around!  The game itself has a very polished presentation and is a great idle clicker <3

Hi, I can't actually seem to play this game as it's protected by a password, can you please make the game public or shoot me the password in some capacity?  Thank you!

Hi Mexel, I was sleeping when you posted this.  
Can you join my discord and DM there?

Okay!  I've extended it by a week!  

The main thing is that I want to ensure everyone has the time necessary to create what they want! The Game Jam is something I made for the Community. For you to express your creativity, for the Charities we'll be supporting, and to build a place where we can discuss concepts and ideas with each other. This jam is for you guys more than it is for me.

What I've heard the most is "We need more time as our artist left / we had more work than expected / we suffered some sort of problem personally" and I'm happy to give it (within reason haha - can't have it going till December 😉).  I've updated the Jam, made an update on the page itself, and updated the Discord.   

Thanks for the feedback all!

I wanted to know if you would want to extend the jam by a few days?

There are many teams who mentioned having set backs due to people leaving, personal things happening, and enough people have spoken up about it that I think it's worth the conversation.

Let me know here if you think we should extend the jam or you'd like to keep the original date. If anyone has any insight one way or the other, please reply below. I'll make the decision 48 hours from now based on this Feedback and the feedback from the Discord

That's a feature not a bug 
Nah you're right though

You deserve a medal for both getting that high of a score and for the score itself.  I'll add a hall of fame dev log 

I dare you to try to beat my high score

Are we talking like Patches you sew on jackets?  Patches.. of things, like grass?  Patches as a concept like patching a hole / sealing something off?  Just want to make sure I'm interpreting this correctly

Music is a blast, had a hard time with the jet pack.  V cute

Some people asked for the song:

https://soundcloud.com/capybloom-interactive/think-of-the-cheddar-holders

You honor me and the fellow Cheddar Holders.  I've chosen to slash your pay by 5% and keep you on the team <3

Love the animations and the art style.  Level 2 I fell off the map a couple of times haha.  Everything is so smooth, it's satisfying blasting a baddie with a knife

This reminds me of like 90's Nickoldean and Gex.  I love the jump and flow, static is cool idea, boxes make me anger lmao

Cute, does the last level just endlessly repeat or am I gaslighting myself

I love the idea of a Cheese Hall of Fame + Pick the next jam.  
Any sort of publicity would be appreciated too, regarding the mentions

50% of the game - Drawing characters and building unnecessary code that I restructure

20% of the game - Ideas and scrapping them

30% of the game - making intro sequence that was reused by outro 


Thank you Solar, I really appreciate you taking the time to play the game much less notice the bugs :) 

Iterated very well on the Robot Companion Theme!  Working together to accomplish goals <3

Exactly what it says on the tin.  "My mother was a trashcompactor" lmao

I gotchu bebop

I found the menus to be a little confusing but ultimately love its charm, cohesiveness with the robots and overall simplicity of the concept and execution.  V cute, v robot

Exactly what it says on the tin

Great job as your first game.  Proud of you homie

5 Stars.  For everything.  Gameplay, polish, and concept are incredible.  Well done.

Tfw I have no friends IRL to play Silly Rat Brawl with.  
Concept is great, it knows exactly what it is.  It's simple, cute and good.

I love that I've played more than 1 vacuum themed game in this jam.  So cute, very clear in what you were going for.  Love that the roomba has the same logic as the bouncing DVD logo.

Echoing nerrherrherr here.  Basically exaclty how I feel haha.  Also we talked a bit in Discord, I love your style for the intro's and the overall style of the game.  Charming as all get out and stylized af.  Love it.

It's neat, I like the mechanic but had a tough time playing it on my computer.  I think my resolution might be too high as I had to maximize it to even see the play button.  I tried everything prior haha

Had a hard time running it on my machine due to resolution.  It's neat, I like the art, style and logo

Time gets mushy when you're made of fungus.
Very stylized.  I like lighting (or lack thereof).  The theme is good.  The world building also.

The theme is clear. One gentle soul, one like you.a

That's very kind to say, thank you so much for that!!!

tyty <3 c:

That's what we do B). Thank you!

Thank you!  I had a few objectives with this specific game, and I wanted the message to come across more than anything.  I appreciate you playing it <3

Enjoyed the game.  It reminded me of that old Toy Story Platformer on the SNES.  I liked your attention to detail with the sounds of wood when walking, and I think I spotted a portal reference with the heart cube early on.

You clearly spent your time on this and I really enjoyed it.  Good job.