I wrote in Pygame and then used a wrapper to make it web ready which TANKED performance. I was originally doing it in pygame to mockup some mechanics before Godot but ran out of time. I love the game when not playing on mobile because it runs so ass haah. I literally just finished porting the mechanics to Godot
CapyBloom Interactive
Creator of
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Okay! I've extended it by a week!
The main thing is that I want to ensure everyone has the time necessary to create what they want! The Game Jam is something I made for the Community. For you to express your creativity, for the Charities we'll be supporting, and to build a place where we can discuss concepts and ideas with each other. This jam is for you guys more than it is for me.
What I've heard the most is "We need more time as our artist left / we had more work than expected / we suffered some sort of problem personally" and I'm happy to give it (within reason haha - can't have it going till December ). I've updated the Jam, made an update on the page itself, and updated the Discord.
Thanks for the feedback all!
I wanted to know if you would want to extend the jam by a few days?
There are many teams who mentioned having set backs due to people leaving, personal things happening, and enough people have spoken up about it that I think it's worth the conversation.
Let me know here if you think we should extend the jam or you'd like to keep the original date. If anyone has any insight one way or the other, please reply below. I'll make the decision 48 hours from now based on this Feedback and the feedback from the Discord
Some people asked for the song:
https://soundcloud.com/capybloom-interactive/think-of-the-cheddar-holders






Nah you're right though
