The alien baby will haunt me in both my dreams and my every waking moment for years to come
10/10 game no notes
Great game and really fun, though obviously being in alpha there are plenty of problems to iron out and most likely a lot more content coming eventually. As an up-and-coming gamedev myself, I understand how much work this project likely is. That being said, I do have a few suggestions that it'd be nice to see you implement as long as it's not too hard:
-More bosses (2-4 per floor, maybe even 5, probably following the same design schemes as current bosses (similar to regular Isaac bosses but different))
-Some sort of proper boss splash intro screen
-Maybe another floor or floor variants of some sort
-Minibosses (harder enemies that have a small chance of spawning, only one per level or possibly per floor, could be the sins or horsemen or something else)
Once again, while these would be great to see, I know how painful the development process can be so don't feel too pressured!
Important question: can games made in GB Studio be sold (like, is it ok with the creators)? I’m making a game in it that I’m gonna release on Steam and itch.io, but I’m early enough in the development that it’s not a big deal if I can’t make commercial games in GB Studio and have to switch engines (I may switch engines due to the limitations anyway).