Hey no worries. I ran out of time in my entry too. There's potential here, so don't be discouraged. Good luck!
Captain Toasty
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Holy shit this is so good. A dungeon crawler but you're driving a car. The whole idea of having to ram into enemies being your attack, and that you can kind of dodge by backing up is so novel. Plus just ploughing through weaker enemies is so fun.
Couple of things: Being able to lean out of the passenger window would help with seeing things/interacting, as sometimes I struggled getting in position on the other side. Also I feel you need some way to attack enemies on the side of the car, maybe slamming the door into them? It was kind of annoying having weak enemies pound on your side and have to maneuver just to one shot them.
Speaking of shots, you know what would be a cool idea? A gun. Ammo is rare but you could lean out the window and shoot enemies.
Great game. Good luck!
Hi sorry if it's a bit obtuse. You see that silver tumbler on the bar? Click on it while holding the lime to add it to the drink. Then when you've added everything, pick up the tumbler and either hand it to the customer or dump it down the sink.
I wanted to do a tutorial but ran out of time, so I know it isn't entirely clear.
Fun little maze game. Nice use of the game's theme, and I particularly enjoy how the closer your character is to death the purpler your vision gets and the more distorted the music gets. It is essentially just wandering a maze with a step limit, resetting when you find pick-ups and given the narrow field of view it's mostly just picking a direction and hoping for the best. But a nice fun little game! Good luck!
Pretty fun WarioWare Style minigame collection. I like the use of the toxic theme to mean a toxic work environment. My two critiques are obviously music and sound effects are needed, and some minigames are quite hard to understand the first time you play them. I'd recommend some pop-ups explaining them some more.
Oh and in the space shooter one the controls are finicky: your rocket moves entirely to the left if you hold left. I think you may have use onButtonDown instead of OnButtonPressed.
Anyway overall great game! Good luck.
Well it's a weed themed farmville like game. Bold choice to have a 10 minute unskippable wait for growing plants on a demo. I think I've exhausted all I can do and am just waiting for the plants to grow.
This type of game isn't my cup of tea, but I think it's a decent implementation of this type of gameplay. I understand its for mobile, so I'd maybe add a big back button so the player can easily get out of menus. I struggled a while to realize to back out of the phone was to click the home button.
Nice art. Good luck!
This was a great game! It reminded me of the iterative nature of BABA IS YOU, in a survival horror skin. The campaign was nice and neat, and I liked how while each new ability Cobb got made it harder, there was ways to manage it. Like creating pockets of darkness if Cobb could see by moving candles or throwing rocks if Cobb could hear.
Loved the final boss fight. I cheered when "Cobb can't move" popped up.

