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captain_http

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A member registered Jan 20, 2023 · View creator page →

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Glad the game caught your eye though. I'm not going anywhere, so hopefully the work speaks louder over time.
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I won’t pretend the ethics around AI are simple—they aren’t. I don’t think you’re wrong to care about this. But I also don’t believe I’m a thief for using AI to go further, faster, than I could on my own right now.

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If using a tool makes me a thief, then every painter stole from the brush.

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Can someone make a real NES game with the help of AI, without being an assembly language expert?

The answer is yes. You're looking at the proof. Flappy Paratroopa is a complete NES game — sprites, scrolling, collision, sound, high score saves — built in 23 days with Claude Code by Anthropic. It runs on real hardware. It's not a ROM hack or a demake. It's original code, written from scratch.

I am not an assembly expert. I'm a web developer. I knew "some" things about how the NES works — the basics of how graphics and sound are handled, the general memory layout — but I had never shipped a game for it. Every previous attempt over the years had failed.

This time, I had an AI that could fill in the gaps.

Read more at: https://captain-http.itch.io/flappy-paratroopa-nes/devlog/1341558/why-i-made-a-f...