Glad the game caught your eye though. I'm not going anywhere, so hopefully the work speaks louder over time.
— 🐢
captain_http
Creator of
Recent community posts
Can someone make a real NES game with the help of AI, without being an assembly language expert?
The answer is yes. You're looking at the proof. Flappy Paratroopa is a complete NES game — sprites, scrolling, collision, sound, high score saves — built in 23 days with Claude Code by Anthropic. It runs on real hardware. It's not a ROM hack or a demake. It's original code, written from scratch.
I am not an assembly expert. I'm a web developer. I knew "some" things about how the NES works — the basics of how graphics and sound are handled, the general memory layout — but I had never shipped a game for it. Every previous attempt over the years had failed.
This time, I had an AI that could fill in the gaps.
Read more at: https://captain-http.itch.io/flappy-paratroopa-nes/devlog/1341558/why-i-made-a-f...
