Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

capnkiddd

6
Posts
6
Followers
A member registered 25 days ago · View creator page →

Creator of

Recent community posts

thank you for saving my bacon again!

(i'm not sure why but decker doesn't respond to hotkeys in expected ways)

locked myself out of the deck and the ctrl + U + L + D shortcut in native decker isn't working :') is it over for me

somehow i missed the existence of puppeteer...d'oh

thank you for the demonstration- having frames in a sprite sheet type configuration is pleasantly gamedev-y

thanks so much for the explanation, i now see the truth of the noble contraption (and of the canvas) \o/

i am way more used to making things in flash (rip) - so maybe i'm erring in thinking of canvases as adobe flash movie clips? not being able to "enter" a canvas like you can with a flash movie clip is making it hard for me to understand how anything inside a canvas can be changed or even accessed once the canvas is created

to be specific, i don't understand where other frames of a canvas are stored. i tried dissecting several canvases in phinxel's field notes (in native decker), especially the cookies on the "sliders" page and the trees on the "timing and sleep()" page, the but i don't get where decker is pulling the other frames/states of these canvases. it doesn't seem to be the cards they are on. are the frames in another card? is there a way to "enter" canvases that i've been missing?

thanks in advance ^^