Thanks! haha want to see your game! I love binding of isaac.
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No, you can use as a personal challenge, but it's not a rule, maybe depending of how your game will be, it's important. But many games in the past jams don't have 8x8 grids. And the only rules you have to follow is the original jam rules. A good example is the games who won the gbjam3 and gbjam4, both are awesome, and they use more than 8x8px, maybe more than 16x16.
Depende, se for fazendo colisão do zero, esse é um dos jeitos mais usados mesmo, é a box collision. Porém realmente tem outras maneiras mais eficientes. Mas só não entendi o porque de você estar testando para os blocos invisíveis. Não seriam os visíveis? E outra coisa, você tá falando em relação a construct? Ou alguma outra game engine que não tem colisão já pronta?
Well, in first, was the first "playable" game that i made alone(except music, still don't know do this haha, but i'm trying) xD.
Hmm, and i just have experience with game engines, and on final of past year, i made my first game using a framework in c++(allegro), and i discover that i love do that hahaha. So, in this jam, i tried to use Love2D, but i had some issues in my code organization D: , then i remade the game in GameMaker. And I liked the final result xD.
And finally, I would like to congratulate all the persons who finish their games, really it's not easy o/.
This is what i made in weekend:
Tileset added(generating random, i will change the algorithm):
Wave system and chests finally done! (Provisory title screen[and name, maybe]):
And "Y based depth" too! o/
(Don't know what happened with gif colors ;-;)
And collisions too! o//