Thank you for taking the time to play the game and leave a comment I’m glad you found the project interesting. I’ll be improving the readability in the browser version soon. If you have any other ideas or suggestions, feel free to share them feedback like this genuinely helps improve the game. Thanks again for your time :)
cann
Creator of
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This honestly made my day — thank you so much for playing the game and taking the time to write such a detailed review.
I love that it helped you confront your terminal/DOS phobia a little bit :)
I’m really happy the guest loop kept you curious — that was exactly the feeling I was aiming for.
I’m currently working on the 1.2 update, and I’ll definitely be exploring some of these ideas as I continue expanding the project. Your suggestions about distorted text, power outage effects, and generator sounds are fantastic. The Alien Isolation save terminal reference is especially inspiring.
Thanks again for the thoughtful feedback and for spending time with the game. It really motivates me to keep improving it.
I managed to reach 440 score :)
One thing I noticed: after a certain point, the waves start spawning very quickly, almost on top of each other. It felt like new enemies were appearing before I had time to clear the previous ones.
Maybe slightly adjusting the spawn pacing or adding a tiny breathing window between waves could improve the flow.
Overall though, it’s a solid arcade experience
Hey Just wanted to let you know when I click the link in your post, it redirects to a page with an extra “s” at the end (…obligationss), so it shows a 404 error.
I was able to find your game through your profile though!
You might want to double-check the link so others don’t run into the same issue. Congrats on the release :)
Hey! Thanks again for playing I’m really glad you were enjoying it :)
That wasn’t actually a crash, but a pacing bug. There was a “dead zone” around 4 AM where no customers would spawn for a while, which made it look like the game froze on the “Black Sedan stopped outside…” line.
I’ve just uploaded a fix, so the night flows much smoother now. I also posted a small devlog explaining the changes in Update 1.1 if you’re curious.
Thanks a lot for pointing it out it really helped improve the game ^^

Hi everyone,
I just released my very first game, Terminal Motel.
Terminal Motel is a one-night horror management prototype where you play as a night clerk in a desolate roadside motel. Not every guest is human. Not every room is safe.
Your goal is simple:
Collect $200 before 6:00 AM to keep the motel running… or face the consequences.
Features:
• Risk & reward system (dangerous guests pay more, but increase police risk)
• Random events and tension-based atmosphere
• Generator failures you must fix manually
• Short, replayable experience
This is my first published project, and I’m still learning game development. I’d really appreciate any feedback about:
- Game balance
- Tension and atmosphere
- Difficulty
- Bugs or technical issues
You can play it here:
👉 https://cann.itch.io/terminal-motel
Thank you for spending a night at Terminal Motel.
