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Canaloguejournal

33
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A member registered Sep 23, 2022

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Thank you for the feedback! I'll admit it's a rushed product, i didn't really have much time to work on this as much as i wanted to and in the end i had to cut a lot of stuff out from my original draft in order to fit the jams 4 a5 pages rule, which might also explain the typos as i was focused on fitting in the whole thing. It was definitely a learning experience considering this is my first time making something like this.

This also ties in to the keys and the way to the pendulum itself. I guess for reference the adventure was inspired by a scene in scooby doo where there's a hallway of doors and the characters are on the chase going in and out through the same 6 doors in the hallway so In the original texts there's a whole mechanic behind the keys, where you roll a die and see how many temporal rifts you have to get through to get to the keys recorded destination and as far as where you can find them i was originally planning on it being scattered throughout the rifts so the goal was to go through as many Temporal rifts until you find the one that leads to the 'important rooms' but i wasn't sure if i could fit all of that on top of all the other stuff already in it. 

I'll be honest I'm not satisfied by the end result, i should probably work on it again but the jam has ended so idk but i hope for some whacky time shenanigans you found some use of the tables and thank you for taking your time to read through my module!!

Beautifully done! The design and artwork really oozes character, i love the general vibe you've made here, it reminds me a lot of one those Adventure Time episodes where it's more on the creepy serious side

Thank you so much!!

Fun fact! Originally i had planned of there being two Sycorax, one from the present the other from the future but unfortunately i had to cut that out 

Much appreciated it!!

Thank you so much friend!!!

Thank you so much for pointing that out! I uploaded it on a rush, cause i was afraid of missing the deadline and i haven't checked on it since so again thank you for the feedback!

(1 edit)

idk if you're  still interested in downloading it or not but i've finally added the download link, again thank you so much for letting me know i feel so stupid forgetting to tick the box

Thank you for the feedback and letting me know that there was no download link! This is my first time making anything like this so all the feedback is much appreciated

Criminally underrated submission. It's everything you'd expect from an old school pulp fantasy adventure and more, nice work!

This is a very deadly module and i love it all the more for it, the random encounters really gave a sense of a living breathing adventure, nice work!

Thank you for the feedback! Originally it was just going to be on crits but i wanted it to be pretty constant throughout the game i might tweak it so it's whenever the pendulum swing instead.

Such a cool concept! this reminds me of if Bloodborne and Battle Royale had a twisted bloody baby.

I'm glad someone got the Tempest references!

I was thinking of a long haired calico! But instead of tri-color its multiple alternative colors of cats from other worlds.

It's super impressive  how you managed to fit a narrative system such as pbta into 4 page spread while still keeping a strong theme of the kind of story the game is telling as i can only imagine the struggle of balancing between maintaining the theme and still having the system gameable at such a small space. Truly impressive, looking forward to see what an expanded version looks like!

What a beautiful cover art and map and i mean cmon guns and magics? Awesome stuff.

Damn a 3d map and a non euclidian mechanic that comes with it? Amazing stuff!

The cover art kicks ass, really captures the vibe. And i really like how you do the map! Very simple yet gets all the point across 

I really like the layout! There's this game called FIST that i think just from the vibe alone could fit into this module, great stuff!!

Having Zepar as a recurring character as a sleazy 'snake oil' dealer in campaign would be so hilarious.

I really appreciate that!

Thank you!

Really appreciate it! I would love to use the non euclidean dungeon mechanic from your game within the tower.

Thank you! Fun fact; the hook idea was actually to hint that it could show up in someone's campaign all of a sudden, something for the players and gm to chew on while taking a break from their main campaign story.

Oh that's what it's called! You know the original plan was actually going to be a reverse heist trying to restore the pendulum but i had a hard time figuring how to actually do first aid on a collapsing black hole.

Yea! That was the intent, i was hoping that if anyone runs this to pull up some wild crossover and cameos.

Thank you! I'll admit i have to cut a lot of stuff out and change some ideas when i did the layout so stay tuned cause i'm already planning an 'expanded version'

Damn the non euclidean map mechanic has so much potential

Truly a devil's bargain!

Impeccable art as always! Funny to think of the lich printing out their own phylactery.

Finally got around into reading this! Space vampires?? I would love to play this as a band of intergalactic vampire hunters!!

Holy shit so cool!