Straight back to course work for me!
I am slightly disappointed with my submission. I didn't get anywhere what I wanted to get in there done, ended up with a basic arena shooter with some serious network issues :c
Looking back I would have kept it to single player to focus on game play instead of focuses 90% of my time on network code. Although for a project I put about 30 hours into it is not to bad but if the networking had gone smoother would have got much more done but swapping between this and course work any only getting maybe an hour a day for this.
I would say that there are at the very least 5 games better than mine (I haven't played all of them) so holding no hope for getting into the finals this time but managed to learn some stuff on the go.
If I have learned anything from this it is UNet's high level API is simply terrible, the problems I had where all over the internet with completely no response from Unity. I will defiantly stick with Photon Network or TNet in the future as I have made many multiplayer games with those with almost no issue at all.
Regardless good luck to all, it was a fun challenge!