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Limitations of Unity Multiplayer (bad news)

A topic by CalumMcManus created Mar 01, 2017 Views: 356
Viewing posts 1 to 1

So for my project it is currently 100% online multiplayer due to not having enough time to put in single player.

My issue is that I am using Unitys Multiplayer services and it turns out the 4kb limit of bandwidth literally means my game disconnects after about 2 minutes of having it open without fail! And paying for an upgrade is impossible :s

Anyone used these services before and found a work around?