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callumtw

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A member registered Aug 05, 2019 · View creator page →

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Lovely art, and I really like the concept. I struggled to understand where to click initially, but once I figured the UI out I got the hang of it quickly. This is definitely one of the better timer-as-health combat systems I've played in the Jam, and I can imagine it being expanded further in a full game! UX is always hard in the jam time frame, but with a pass over that I think this would be solid! And again, gorgeous art!

Thank you so much for playing! The looter is indeed brutal, probably too brutal. Even more reason to slaughter (yes, slaughter) him.

Awesome job! I can't help feeling it would have fit the theme even better if the player had to reach the ground floor from their flat, but otherwise it's a really novel idea given the theme. Lots of tension, nice work!

Ah thank you so much for the returned review, I'm glad you liked it! I wish I had got more QoL/UX stuff in before the deadline, but hey ho, at least you enjoyed your time slaughtering (yes, Slaughtering) your subjects! 

Really clever use of the theme, love the concept and simplicity of the idea. Nice variety in the timing and mini games, I actually think this could help people learn to count odd time signatures in music! Overall a really nicely scoped project, and executed fantastically. Great work!

It's cool that your health being the timer keeps you incentivised to attack even when your health's low, that's a nice tension! Also I like the piggy. 

From one Frog Game Creator to another, nice job! I love Grego's animations! Sadly he would not have fared as well in my game :(

Thank you! I'm glad you enjoyed it :) It definitely needs tutorialising, if I had got the final design pinned down much earlier, a tutorial would have been my highest priority, rather than relying on the main itch page to explain it haha. Thanks for playing!

I had trouble understanding the actual rules that govern the gameplay, but I like the general idea and direction, it would be nice to see it fleshed out further!

Awesome job! Really lovely artwork and a well scoped project for the jam. I enjoyed "happyrocketsguy" as a pun! Nice work.

Thanks so much! I really do wish I had the design fixed much earlier so I could tutorialise the basics, but I'm glad you liked the concept!

Nice work! I do think a challenge with this design is that starting with all possible abilties means the player could be a little overwhelmed by the number of them, since you forego any normal onboarding due to the premise. Great job on pulling it together! 

Love the artwork, feels very Papers Please Noir! I only saw the evidence note in the bottom left and kept my eyes on that without realising there were others, maybe it would be nice for them to ping/show up in red when you make a mistake violating that criteria.

Thanks! I would have loved to get an actual tutorial in, but sadly I was still reworking the design much later than I'd have liked! :D

I just needed one more Bolls Royce

Unbelievably adorable! The artwork is really gorgeous. I haven't played many hidden object games before, but I thought you made good use of the parallax. Nice work!

Nice Job! I wasn't sure what the Sonar was meant to be showing, it seemed to keep pinging without any audio or visual feedback even when I was quite close to treasure, which meant I was a bit unsure where to go. The sub controls nicely though!

Well scoped project for 5 hours! Really nice take on the theme.

Thank you! Yeah, I haven't done a jam on itch in 5+ years and didn't realise what an impact this would have on things. Definitely need to do web uploads here in the future it seems!

Thanks so much! Yes, definitely needs a lot of UX bells and whistles, just wish I had the final design down a lot quicker! Thanks for playing!

Thanks! Yes, you definitely need to be able to inspect the hand better. For a long time I was kind of anticipating just removing the hand and having you play Cards straight from the Market, which is why I never gave the Hand much love. Unfortunately the Barracks + Church were late additions and it was just an oversight in the time remaining that you couldn't see those beforehand. Anyways, thanks very much for playing!

You made a game! Incredible job and well done for all the hard work in such a short time. Looking forward to what you make next! 

Really lovely! Very novel take on the theme, a nice and inventive mechanic. Art is very sweet, and I think overall this is a really well scoped jam game. Awesome work!