Lovely art, and I really like the concept. I struggled to understand where to click initially, but once I figured the UI out I got the hang of it quickly. This is definitely one of the better timer-as-health combat systems I've played in the Jam, and I can imagine it being expanded further in a full game! UX is always hard in the jam time frame, but with a pass over that I think this would be solid! And again, gorgeous art!