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Mon amiral

A member registered May 14, 2015 · View creator page →

Creator of

Recent community posts

Hey cortop, I'm glad you like the game!

Unfortunately I'm trying to make a game each week with the Weekly game jam, and I don't think there'll be a suitable theme soon! But who knows, maybe we'll see an episode 2...

This is very silly and funny! I love it!

Aw, the poor dude in this suit died but at least he looks happy...

Thanks Vincent!

It would require a lot of training and patience, haha!

Thanks Bomb lobber !

I don't know if he's a very video games type of guy, but I'm sure he'd like the game!

Oh my god thanks so much!
It's so cool to be able to watch people play the game, thank you for making this video!

Whoa, thanks a lot for the feedback, both the things you liked and the things I can improve!

This is very encouraging, and altough I didn't want to make a part 2 at first, I'm considering it now :>

Thanks justadude!

Thanks hehe!

Thanks Dan! I'm glad you had fun :)

Hey, I love gravity falls but I didn't remember GF's ducktective until now!

I should have given her the same hat as him, hehe

I'm super glad, thanks!

Thanks! It wasn't supposed to be challenging since you can take your time, I'll see what I can do to change it hehe

Hey, I'm glad you like it! :D

Thanks Stoozey!

Thanks Pano!

Ah! There's nothing which prevents you from finishing the game after the jam ;)

What do you mean?

It looked finished to me and it even has good sound design!


It was stressful to make it in such short time but I'm very satisfied with it :)

Woah I played the game when you first released it, it's very cool that you kept working on it!

I can't wait to play the campaign :D

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Hey professir, unfortunately I don't own a mac and thus cannot build for macs. Sorry!

EDIT: I actually checked if it was possible and it seems it is! However I don't know if I still have the source code of the game... I'll try but can't guarantee anything.

Hey dude, your video was very nice, thanks for playing my game!

Hey, I stopped developing the game very early and am no longer working on it!
I have updated the description on the game's page.

The new version is up! 

Also I noticed there was no sound with Chrome's latest update so you may need to play via another browser.

Haha oh this is great!
I'm sorry about the parts you didn't understand, most of the time they're idioms which can't be translated literally!
I'll upload the new version tomorrow hehe

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sorry folks, I'm sure it's even better with broken english, so I will erventually make a version with it

J'ai suivi tes conseils et refait tous les assets, avec très peu de soin. J'espère que ça te plaira !

Le jeu est fini, et tu peux désormais profiter de l'expérience complète !

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J'viens de mettre la version finale en ligne !

Mais j'ai eu la flemme de faire des QTE.

J'ai trop de mal à faire des animations dégueu, mais je vais essayer !

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Je l'ai uploadé pour du playtest, je vais le re-cacher pour que les gens se spoilent pas avant qu'il soit fini ^^

Les QTE sont prévus !  Ça va être bien.

I'm sorry to hear that!

Can you send me the output_log.txt file located in the Doguelike_Data folder?
That way I'll be able to see what went wrong and fix it! (I suspect a generation or pathfinding error!)

Thanks! I wish I could have added music to add even more intensity to the action, but I'm bad at sound design :<

Thank you! There should be ragdolls in every game!

Hey, sure! I'd love to see the result!

Hey all, thanks for your feedback!
I'll try to update the game when I have time.

I will add more vision and exploration gameplay, to avoid the frustration of having the Doggo skip a potion that you can see.
Also, the AI customization is on my list, but it's more complicated so it might take some time.

I'm afraid I want to add even more interactions to the game, so the potion change will not be reverted ^^'

Negative stats are also part of my vision of the game, and are important in my opinion.

Hey Buju, thanks for the feedback!

In the previous version, the enemies took turn one by one, which caused the game to be faster when there are none, but much slower when they are many. I changed that so the speed is always the same.

I will add an option in the next build to go back to the previous speed setting, and to discard items when the inventory is full. Have a nice day!