That worked, thank you!
CalliopeDev
Creator of
Recent community posts
Nice & challenging! Speed affecting jump height made for an interesting challenge. It might be nice to add some coyote time to the jumps (let the player jump right after they've technically left the platform), to make it feel more smooth when you have to run on a tiny platform to make a big jump. Well done!
I like the idea and graphics! The controls menus seems to be broken, so it was difficult to figure out how to play. I ended up using WASD to move and space bar to shoot, but couldn't get past the first enemies as they shot me and I died with one hit (this happened a few times). I may just be bad at the game, but it could be nice to have a more forgiving health system.
This was fun! It reminded me of one of my favorite loops in stardew valley (growing crops to give to neighbors). The game was cute and the gameplay flowed well. I accidentally planted seeds over a full plant instead of collecting it — it would be nice if interacting with a fully grown plant would either do nothing or pick it up, even if you're holding something else. I also found the controls a bit unintuitive, especially E for interact (maybe space bar instead?) As an addition, it could be cool to have a chest or some place where I could put extra plants, to save them for future requests. Great job!
The game won't load, I just see a black screen. The same thing happened to me the first time I uploaded my game — my mistake was that I had imported the files directly, instead of importing a zipped folder of the files. I believe you're allowed to fix critical game bugs after the deadline by filing a ticket in the discord. Hope it gets sorted!
Fun game! The cat drawings were very cute, the graphics and art felt nice and consistent, and I loved the original take on the theme. One small suggestion — it would be nice if the tutorial text was faster. For the future, I feel like it would be cool to have to pick your cat from a lineup based on your terrible drawing to see if it was good enough to catch the bandit. Great job!
Really fun! I liked the dice game mechanics, and could see myself spending a lot of time playing this game. One small suggestion, I found the actions being called "Roll" and "Fold" to be a bit confusing — I thought I would be rolling the dice I selected (but you actually roll the remaining dice), and I thought folding would mean giving up (in a bad way). Really great job, I'll be back to play again!
Great game! I enjoyed piecing together my realm and the gameplay & shop were very smooth. I have a couple suggestions to polish the game even more:
- Check the layout ordering — a few description popups were partially hidden by UI elements.
- It would be cool to have some visual indicator when towers are supporting each other — like highlighting a structure that has a bonus on it, or updating the description to show that it's being boosted (e.g. crossing out the original numbers and replacing them with the doubled values if a structure is next to a well)
Really liked the art, the game felt very cohesive! I got stuck in the first hallway for a while, and the game ended up getting really slow (I think a million enemies eventually spawned in other areas of the map). It might be good to have a cap on the number of enemies, or only render them if they would be on screen. My second play through I ran through the hallway right away, and had a fun experience running around the map. Well done!

