This game has many endings. I suggest clicking the options to work hard first, and then going back and clicking the options that are only "resting" or increases your "health" rather than your savings account money
CallieBone
Creator of
Recent community posts
I love the options you have in the game! When you choose cold for the question "Hows the weather? Is it warm or cold outside?", no options show up, BUT. It is a draft, so this is fine. When choosing Eat Breakfast >>> don't brush >>> shower ; path; It doesn't have an option to not shower. It would be interesting to see your game incorporate "bad" options and consequences for choosing those bad options. If you choose to incorporate that, that would be a fun and engaging addition. When choosing "curly hair", maybe have the player choose what kind of product they can use in their hair to make it curly.
Another addition could be adding "Since it's hot/cold and you skipped moisturizing your face, you sweat/shiver more and your lips become chapped", or tie in your earlier choices to your later choices. I personally, as a player, love having many choices to choose from, it's fun and feels fulfilling.
After playing the game and choosing all choices, your game does amazing at being aware of the player's environment, having engaging decisions and your pacing is a concise, 8/10! I can't wait to see what else you will incorporate and add into your game!
First, the game idea is very interesting and resourceful. I like how you have many different options and choices for the players to make. I chose English >>> No, Challenge Me>>> Path. The path leads you to "Spanish" and "Mandarin 'Chinese' " . Instead of the "Learn More" being linked to a website, maybe it can be more interactive by adding an actual mini-game or vocabulary challenges for their desired pick. German was chosen when I did the English >>> Yes ; Path. Maybe having some small video and/or audio clips of each language. Or even add a difficulty rating or bar that shows how long it will take to learn each language. Does it take days, weeks, or months? Years?
All in all, the game is very encouraging and has contextual relevance! Keep going!
I played the game twice, once with the options I would choose, and then one picking all the "bad" options. I like how your choices have consequences and some options have good outcomes(The grandma one, saying "no" will give you a you didn't receive 1000 dollars, but saying "yes" you talk for an hour and STILL didn't get the 1000 dollars. Which makes me ask, should I even answer the call if I don't get the $1000?) Also, It will be hard to do, but maybe incorporating a "bar" that shows our productivity. To the question "How would you like to start the afternoon to balance out your day?", and you choose "work on content", it says we receive a "productive boost", or meet with friends, you receive a "social boost" . It'll be hard visually to show, but it would be interesting! I can't wait to see the final product.

