The ashcan pdf is close to release. Your patience is golden!
Calen Heydt
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Thanks for participating! Your dungeon in particular feeds the hunger I have for weird, dense spaces. More and more I'm in favor of statless adventures and locations and characters and monsters. So much to dive into without the burden of conversion or adhering to one system or another's balance or the weight of over-zealous bookkeeping. Hope to see you in the jam next year!
I want to thank you all for your enthusiasm and creativity in this jam. I'm having a blast looking at all these dungeons!
This isn't a competitive jam but what the heck, you all deserve a prize. Alas, we don't always get what we deserve. Sometimes the guy who hosted your local game jam forgot to think about prizes until the last minute and in a panic he uh, he made some cool bumper stickers.
This is one such time.
That's right, baby I made bumper stickers - ten bumper stickers for ten random dungeon makers. Sometimes life is cool, huh?
So if you don't want one of these, say so here before I put you in the random pool and spin the WHEEL of PAIN STICKERS.
Hey! Great question. No need to make it downright microscopic, however we’re looking for dungeons that nobody would describe as “big.” So, multiple levels are fine but discouraged, unless your levels are a room apiece. Mega dungeons are right out. No map size limit but if I can carry it in my wallet you get a gold star.
Hey BTL, I see you.
In the interest of being inclusive to other creators as you suggest, I ask that you not submit anything synthesized by AI - per the rules. The jam is actually MORE inclusive when everyone is following the rules and channeling their creative energy into a shared project.
Go ahead and use AI in your process, there's no way for me to police that. I ask that your final submission showcases your own creative choices, not that of a machine.