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CalebGong

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A member registered Sep 13, 2024 · View creator page →

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This game gave me a taste of being an animal in the city. The movements of each animal were very realistic, making me feel as if I were right there. The UI design was also excellent, allowing me to quickly locate the part I wanted to find

Advantages: The gameplay process of the entire game is already very complete. Each button is bound to a specific function and has certain feedback.

Disadvantages: The turning Angle of the car is a bit inconsistent with the actual situation. Meanwhile, the UI layout within the Panel also needs to be modified to prevent it from being concentrated in one panel

Advantages: All operations have appropriate feedback, such as acceleration, braking, etc., and the layout design of the UI is not chaotic.

Disadvantage: The collision volume in some areas of the map is not set properly. The camera could be placed a little lower, which would provide users with a better perspective.

In conclusion, this scene has a well-developed gameplay process. It would be even better if some parts were slightly modified

Advantages: UI design enables users to quickly locate and clearly identify its purpose at the same time. The feedback is also very clear.

Disadvantages: The car might move too slowly, which is somewhat inconsistent with the actual situation. Meanwhile, the collision volume in some areas might not have been set completely

But all in all, this is a very good car mini-game

On the positive side, the prototype has completed all required functions well, has perfect UI interaction, and has basic scene construction, but there are still areas to be improved.

However, there are still many areas for improvement, such as the lack of title placement as part of the overall architectural design. At the same time, in terms of UX, scene import also needs design, and the import time is too long.

In short, it's best to find problems in prototype, because it allows improvements to be made before the actual product is developed.

On the positive side, the prototype has completed all required functions well, has perfect UI interaction, and has basic scene construction, but there are still areas to be improved.

For example, the font size does not match the size of the key, the buttons with the same type of function are inconsistent, and the size of the panel is set.

Another important point is the canvas setup and camera setup in unity, which I think needs to be carefully studied.

On the positive side, the whole scene is well designed, both for the model and the UI design. The model does a good job of identifying its purpose. When it comes to UI design, the words on a button make it clear what the purpose is, and there's plenty of feedback.

However, there seems to be some issues with the return key of the actual scene, it could be because of the canvas size setting or the size setting when uplotizing itch.io, but it's not a big deal.

Overall, it was a good grey-box project.

Thanks for Mr. Tian's suggestion, I will improve it in A3