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caleb98

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A member registered Feb 02, 2024 · View creator page →

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Thanks for the kind words! Hope you enjoyed it :)

Love the art and style! The CRT shader fit really nicely, and I really liked that the “start” button was putting a coin in an arcade machine. Gameplay is straightforward but very polished! Nice job :D

Thank you so much for the kind words!

Android export is an interesting idea. It would probably need a lot more UX work to play well on a small screen, but it would definitely be a good learning experience. I’ll see if I’m up to it after I’ve had some time for my brain to recharge 😆

Thank you so much! Glad I could spark a bit of nostalgia :)

Super creative idea! The aesthetics and vibes are really nice, too. Would love to see more!

Pretty fun game! I managed to make it to level 7 before I just couldn’t keep up xD

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Very fun game! The car physics felt really nice so just drifting around the city and navigating to/from the ice cream station was quite fun. I really like the art style and music as well. Would love to see more levels.

I really like this one! Felt like a very solid foundation for a puzzle game, and I can easily see this being expanded into a full game. Same as Mullenratte, I found myself wanting more levels! Nice job!

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Very impressive for just a week, and really cool to see that you’re able to do this much at 12! I was so busy playing games at that age that I don’t think I could’ve even imagined programming anything at that point xD

I had a lot of fun with this one. I think my favorite moment was having a bit of a collision with a bus that sent my truck (and the artifact) flying into the air, only to somehow land in just the right position to catch the artifact. I was so shocked that I lost focus and immediately ran into a barrel!

I think all the other commenters have mentioned the bugs or suggestions that I would have made, so I’ll keep it short here and just say: Keep it up! I look forward to seeing what you make in the future :D

Fun game! I got more engrossed in it than I first expected!

Initially, I was going to say that it would be neat if the level was randomized. However, after playing more I found that it was really rewarding to beat harder sections that I had messed up on multiple times. So, I think it really worked well that the level was the same - the problem solving of trying to find a path that works ended up being really enjoyable! Kind of like beating a hard part in a rhythm game.

Well done! :D

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Interesting. Which browser are you using? I can do some testing and see if I can recreate the issue. It is worth noting that you need at least $25 to place a cone, and you do have a cone maximum. So, it’s possible that one of those requirements was the reason (the UX definitely could use some improvement to indicate this, though 😅).

Removing cones is a bit janky. You have to hold down right click while not mousing over a cone, then - while still holding down right click - drag onto the cone(s) you want to remove. It’s not great 🙃 Once the jam is fully over, I’d like to push a fix that makes this much more intuitive.

Regardless, thank you so much for trying out the game and leaving feedback! I really appreciate it. I’m glad you had some fun even though you ran into a few issues :)

All credit to Kenney for the UI icons and town tileset, to Buch for the UI panels and theme, and Arynoc for the Oleaguid font. My contribution was just a few modifications to the buildings to add the items on top.

I am not an artist, so it’s thanks to these awesome people putting their stuff out there for free that I can get anything done!

Yeah, the cone removal is a bit janky and unintuitive 😅 I’m glad you got it figured out, though! If I could go back and fix one more thing it would probably be that. I implemented it in the easiest possible way early on in development, but then just never went back and fixed it xD

A very relaxing game! The soothing music and artstyle really felt fitting, and I like how the special object was incorporated subtly, rather than being thrown at you directly. Super creative!

Nice! I had a lot of fun playing this one. Getting a higher score for making a longer road is a cool mechanic - I like how you can choose to be a bit greedy at the cost of higher risk to actually finishing the road or spending too much trying to demolish things.

I could easily see this being expanded by having multiple ice cream trucks or other special bonuses to try to direct the truck to on the map!

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I’m a sucker for a good rhythm game, and I think the idea of a driving-based rhythm game really makes sense. There’s a flow state you get into with rhythm games that I find can be quite similar to racing games. Very cool to see that mix prototyped out a bit here!

Would definitely love to see this expanded upon to more songs. Nice job!

Edit: Also, holy cow - 21 seconds before the deadline?! I’d be sweating buckets haha

In this jam, cones are never a waste! 😆

More seriously, thank you so much for giving it a go. Appreciate the feedback and kind words :D

Thanks for giving it a go! I admit the balance is not the best, so it may be a bit harder than it should be. Once you find a good strategy, though, it becomes almost too easy 😅 I had a hard time trying to find a good middle ground.

In general, you may need to spend a bit more money than you initially think. A couple extra banks near the top and a few more restaurants will quickly pay for themselves, and after that a few casinos can greatly increase your income since they give you more overall visitors.

For some pointers on the Godot side, I would take a look at the project settings under “General > Display > Window > Stretch > Mode” (see the docs for this settings as well). This changes how your game scales as the window is resized from it’s standard resolution. It defaults to “disabled”, but using “canvas_items” or “viewport” will scale up the game to match the window size (docs describe the difference, but I usually like to try both to see which one fits better for the game I am working on).

There’s also a nice article specifically on supporting multiple resolutions if you want to learn even more!

All this said, for a 7-day game jam I think it’s fine not to worry too much about this kind of thing. Better to spend the time focusing on the gameplay, art, etc. which you did very well on :D

I like the idea! I could definitely see this getting trickier as you add more cars or obstacles. Is there more than one level? I beat the first, but couldn’t seem to find a way to go on to the second if there is one.

Just tried launching the game, but I get an error:

Error: Couldn't load project data at path ".". Is the .pck file missing?

I think you may need to upload a zip containing both the exe file and the Godot pck file.

A pretty fun game! I like that it was pretty simple to pick up and hop right in. I did notice a bit of a bug if I maximized the game window where I was able to click some panels (like the shop) even if they weren’t supposed to be visible. But this didn’t really impede the gameplay at all - I just resized the window to where it seemed right.

As for other things, the artwork is absolutely stellar! I love the style, and it’s incredibly well polished for a one-week jam. The gameplay was fun, too! It feels a lot like a board game where you have to generate and manage your resources. I could easily see this being expanded in a number of different ways with more strategy or story focus.

Nice job! :D

Not bad! Frogger but you’re a cone 😆

I do think I would make the cone/car hitbox a bit smaller. I found myself getting hit even when the sprites didn’t visually overlap. I also felt like there was some delay when letting off the “up” arrow to when I actually stopped, but maybe that’s something on my end.

I find it really funny when your ice cream is so tall you can hardly see. I agree with Dabble Games below - it would be nice to have a bit more color to the scene. But I had a lot of fun still watching my ice cream wobble precariously as I reached what felt like relativistic speeds 😆

Nice game! It’s a simple idea, but you’ve done a great job polishing everything. The art and music all fits together really well, and the transitions are very nicely done, too!

I like that you added the signs later on. At first I thought it was just the cones, which became a bit trivial to dodge once you find a good strategy. The signs really mix it up, though, and felt like a good challenge. Wondering if there’s more later… best score I got was 166. Might have to come back and try more some other time!

Great job putting this up in a week :D

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Very silly but surprisingly fun game! I thought it was very funny listening to the laid-back music while causing absolute mayhem and chaos by chucking copious quantities of ice cream cones at innocent commuters. Took me a few tries but I did manage to beat the goblin! Very nice job :D

I like it! Reminds me of some of the old top-down driving games that I used to play on flash game websites growing up. Best I could do in a few tries was 13 cones. Those other pesky drivers keep getting in the way! xD

Neat little game! I agree with MungyMug below that the audio adds a lot. The visuals are quite nice, too - the pixelated shader feels like a perfect fit.

I spent a bit of time just fumbling around trying to find where to go. This is fine by itself, but a couple of times when I thought I was lost in the darkness I had actually fallen off the map xD. Would be nice to have a barrier of some sort to prevent that (but for a jam, I understand the simplicity of just having a “reset” button!)

Overall, it’s a fun idea! I got some “Stanley Parable” vibes, and I could easily see this being expanded into something similar if you decided to extend the storyline. Very well done for a week-long jam! :D

Thank you so much for trying the game, and for the kind words! Your comment made my day :)

Yeah, I had a lot of ideas of other powerups or mechanics once the core gameplay loop was in - it was quite difficult to keep the scope reasonable for the timeframe! Would definitely be a fun project to expand upon in the future :D

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Thank you! Glad you enjoyed it 🙂