Thanks for the kind words! Hope you enjoyed it :)
caleb98
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Very impressive for just a week, and really cool to see that you’re able to do this much at 12! I was so busy playing games at that age that I don’t think I could’ve even imagined programming anything at that point xD
I had a lot of fun with this one. I think my favorite moment was having a bit of a collision with a bus that sent my truck (and the artifact) flying into the air, only to somehow land in just the right position to catch the artifact. I was so shocked that I lost focus and immediately ran into a barrel!
I think all the other commenters have mentioned the bugs or suggestions that I would have made, so I’ll keep it short here and just say: Keep it up! I look forward to seeing what you make in the future :D
Fun game! I got more engrossed in it than I first expected!
Initially, I was going to say that it would be neat if the level was randomized. However, after playing more I found that it was really rewarding to beat harder sections that I had messed up on multiple times. So, I think it really worked well that the level was the same - the problem solving of trying to find a path that works ended up being really enjoyable! Kind of like beating a hard part in a rhythm game.
Well done! :D
Interesting. Which browser are you using? I can do some testing and see if I can recreate the issue. It is worth noting that you need at least $25 to place a cone, and you do have a cone maximum. So, it’s possible that one of those requirements was the reason (the UX definitely could use some improvement to indicate this, though 😅).
Removing cones is a bit janky. You have to hold down right click while not mousing over a cone, then - while still holding down right click - drag onto the cone(s) you want to remove. It’s not great 🙃 Once the jam is fully over, I’d like to push a fix that makes this much more intuitive.
Regardless, thank you so much for trying out the game and leaving feedback! I really appreciate it. I’m glad you had some fun even though you ran into a few issues :)
All credit to Kenney for the UI icons and town tileset, to Buch for the UI panels and theme, and Arynoc for the Oleaguid font. My contribution was just a few modifications to the buildings to add the items on top.
I am not an artist, so it’s thanks to these awesome people putting their stuff out there for free that I can get anything done!
Nice! I had a lot of fun playing this one. Getting a higher score for making a longer road is a cool mechanic - I like how you can choose to be a bit greedy at the cost of higher risk to actually finishing the road or spending too much trying to demolish things.
I could easily see this being expanded by having multiple ice cream trucks or other special bonuses to try to direct the truck to on the map!
I’m a sucker for a good rhythm game, and I think the idea of a driving-based rhythm game really makes sense. There’s a flow state you get into with rhythm games that I find can be quite similar to racing games. Very cool to see that mix prototyped out a bit here!
Would definitely love to see this expanded upon to more songs. Nice job!
Edit: Also, holy cow - 21 seconds before the deadline?! I’d be sweating buckets haha
Thanks for giving it a go! I admit the balance is not the best, so it may be a bit harder than it should be. Once you find a good strategy, though, it becomes almost too easy 😅 I had a hard time trying to find a good middle ground.
In general, you may need to spend a bit more money than you initially think. A couple extra banks near the top and a few more restaurants will quickly pay for themselves, and after that a few casinos can greatly increase your income since they give you more overall visitors.
For some pointers on the Godot side, I would take a look at the project settings under “General > Display > Window > Stretch > Mode” (see the docs for this settings as well). This changes how your game scales as the window is resized from it’s standard resolution. It defaults to “disabled”, but using “canvas_items” or “viewport” will scale up the game to match the window size (docs describe the difference, but I usually like to try both to see which one fits better for the game I am working on).
There’s also a nice article specifically on supporting multiple resolutions if you want to learn even more!
All this said, for a 7-day game jam I think it’s fine not to worry too much about this kind of thing. Better to spend the time focusing on the gameplay, art, etc. which you did very well on :D
A pretty fun game! I like that it was pretty simple to pick up and hop right in. I did notice a bit of a bug if I maximized the game window where I was able to click some panels (like the shop) even if they weren’t supposed to be visible. But this didn’t really impede the gameplay at all - I just resized the window to where it seemed right.
As for other things, the artwork is absolutely stellar! I love the style, and it’s incredibly well polished for a one-week jam. The gameplay was fun, too! It feels a lot like a board game where you have to generate and manage your resources. I could easily see this being expanded in a number of different ways with more strategy or story focus.
Nice job! :D
Not bad! Frogger but you’re a cone 😆
I do think I would make the cone/car hitbox a bit smaller. I found myself getting hit even when the sprites didn’t visually overlap. I also felt like there was some delay when letting off the “up” arrow to when I actually stopped, but maybe that’s something on my end.
Nice game! It’s a simple idea, but you’ve done a great job polishing everything. The art and music all fits together really well, and the transitions are very nicely done, too!
I like that you added the signs later on. At first I thought it was just the cones, which became a bit trivial to dodge once you find a good strategy. The signs really mix it up, though, and felt like a good challenge. Wondering if there’s more later… best score I got was 166. Might have to come back and try more some other time!
Great job putting this up in a week :D
Neat little game! I agree with MungyMug below that the audio adds a lot. The visuals are quite nice, too - the pixelated shader feels like a perfect fit.
I spent a bit of time just fumbling around trying to find where to go. This is fine by itself, but a couple of times when I thought I was lost in the darkness I had actually fallen off the map xD. Would be nice to have a barrier of some sort to prevent that (but for a jam, I understand the simplicity of just having a “reset” button!)
Overall, it’s a fun idea! I got some “Stanley Parable” vibes, and I could easily see this being expanded into something similar if you decided to extend the storyline. Very well done for a week-long jam! :D
Thank you so much for trying the game, and for the kind words! Your comment made my day :)
Yeah, I had a lot of ideas of other powerups or mechanics once the core gameplay loop was in - it was quite difficult to keep the scope reasonable for the timeframe! Would definitely be a fun project to expand upon in the future :D