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A pretty fun game! I like that it was pretty simple to pick up and hop right in. I did notice a bit of a bug if I maximized the game window where I was able to click some panels (like the shop) even if they weren’t supposed to be visible. But this didn’t really impede the gameplay at all - I just resized the window to where it seemed right.

As for other things, the artwork is absolutely stellar! I love the style, and it’s incredibly well polished for a one-week jam. The gameplay was fun, too! It feels a lot like a board game where you have to generate and manage your resources. I could easily see this being expanded in a number of different ways with more strategy or story focus.

Nice job! :D

(+1)

Thank you so much for your kind comment!! Not used to exporting from Godot so I shall try to fix that! Thank you for letting me know!

I am so glad you liked everything! This was a challenge so I am really glad you enjoyed the final product!

For some pointers on the Godot side, I would take a look at the project settings under “General > Display > Window > Stretch > Mode” (see the docs for this settings as well). This changes how your game scales as the window is resized from it’s standard resolution. It defaults to “disabled”, but using “canvas_items” or “viewport” will scale up the game to match the window size (docs describe the difference, but I usually like to try both to see which one fits better for the game I am working on).

There’s also a nice article specifically on supporting multiple resolutions if you want to learn even more!

All this said, for a 7-day game jam I think it’s fine not to worry too much about this kind of thing. Better to spend the time focusing on the gameplay, art, etc. which you did very well on :D