WOOOO Updated screens!! Relese/Demo coming soon?
Recent community posts
Is it possible to disable Ctrl + scroll wheel to change font size? I can't count how many times I've exploded my font size or made it tiny while duplicating or searching. I've tried looking up a way to do this, but it's pretty hard/specific to google. Any ideas?
I'm having a bizzarely specific issue. When I search for obj_player it returns a different item (specfically scr_itemuse(which is a script)). It doesn't seem to do this with any other combination of Objects/Scripts. I've tried restarting the software and haven't noticed any changes. I'm still able to open the object manually, only the search function is having this issue.
Currently running Beta from December 28 on a windows 10 Laptop.
Update 0: reinstalled (completely deleted then re-downloaded) the Dec 28 beta, still got the same issue. When I reverted to the Stable March 24 release it seems to be working fine again.
Having a similar struggle. I've made a temporary solution by replacing the sprites of my folders, but it has to be done manually for each folder for both the open and closed states, which is a *huge* pain in the ass. Would be really cool to have a simple "Change default folder image" option. I saw YellowAfterLife's reply, but I don't seem to be smart enough to figure out how the theme customization is supposed to work?
When drawing a sprite from an array, the bottom bar that helps you with which part of the draw_sprite_ext function you're filling in seems to use the comma in the array value as a comma in its arguments. This doesn't appear to change the execution of the code, just the tooltip.
Running OSX Mojave 10.14.3, and the most current version of GMedit
Obviously it's pretty rough, but it's a great place to start. I really like the sort of hand-drawn animated look that you gave everything. I think it works well with the simple gameplay and presentation.
I think it'd really help the game feel faster/more-tense if there were also clouds going by or something like that to help you see how quick you're going. The solid blue background feels like you're staying still. It'd also be good to have some sort of scoring mechanic, as it is right now, there's no way to tell if you've done better or worse than previous runs.
That being said, keep up the good work, and hit me up when you release your next title, I'd love to play it.
Feels like it's definitely lacking in feedback. As the player, you don't really feel the collisions, it all feels very mechanical and sterile. For a first effort, it's commendable, but rough.
I'd also recommend changing the color scheme of this page, it's very hard to read.
Eyyy, I thought the site said coming in May 2017, but now it says summer 2017. Am I losing my shit or was the release date moved?
Also, looks really cool, excited to see the final game. Good luck!