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CakeNeq Games

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A member registered Oct 21, 2013 · View creator page →

Creator of

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Having a similar struggle. I've made a temporary solution by replacing the sprites of my folders, but it has to be done manually for each folder for both the open and closed states, which is a *huge* pain in the ass. Would be really cool to have a simple "Change default folder image" option.  I saw YellowAfterLife's reply, but I don't seem to be smart enough to figure out how the theme customization is supposed to work?


 

Not gonna lie, I squee'd a bit when I saw that builder line at the end. This incredible tool just got, like 67% more incredible. 

Thank you! :) Great tool btw.

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Minor bug: 

When drawing a sprite from an array, the bottom bar that helps you with which part of the draw_sprite_ext function you're filling in seems to use the comma in the array value as a comma in its arguments. This doesn't appear to change the execution of the code, just the tooltip. 

Running OSX Mojave 10.14.3, and the most current version of GMedit


Control + C & Control + V don't work on my system. It looks like I can Copy&Paste from Ace Demo. I don't use GMLive so I can't confirm/deny that.

On Mojave and I've had the same issue. Happy to see it's not just me.

Obviously it's pretty rough, but it's a great place to start. I really like the sort of hand-drawn animated look that you gave everything.  I think it works well with the simple gameplay and presentation.

I think it'd really help the game feel faster/more-tense  if there were also clouds going by or something like that to help you see how quick you're going. The solid blue background feels like you're staying still. It'd also be good to have some sort of scoring mechanic, as it is right now, there's no way to tell if you've done better or worse than previous runs. 

That being said, keep up the good work, and hit me up when you release your next title, I'd love to play it.

Feels like it's definitely lacking in feedback. As the player, you don't really feel the collisions, it all feels very mechanical and sterile. For a first effort, it's commendable, but rough.

  I'd also recommend changing the color scheme of this page, it's very hard to read.

That's likely because the version you're playing here is several weeks pre-release. The complete(and still receiving updates) version is available on itch.io or on Steam at their respective links. I'm, happy to see you've enjoyed your time with this WayDown Pre-Release version though!

Balls. I'll have this patched in a jiffy, thanks for letting me know!

Thumbs up, good stuff :)

Just want to voice once again that the game looks dope as hell and I can't wait to get my hands on it.

This is pretty alright ( ̄ー ̄)b

Awsome, patiently awaiting.

Eyyy, I thought the site said coming in May 2017, but now it says summer 2017. Am I losing my shit or was the release date moved?


Also, looks really cool, excited to see the final game. Good luck!

Wow, I'm not sure what this is but I'm intrigued.

Good Work, had a fun lil' time.

I'm on Google Chrome ver 56.0.2924.87

Thanks!

Fun lil' demo! I did notice it seemed to have frame-rate issues, and it would be nice if the coins and bullets were a little more visually distinct.

Keep up the good work.

Thanks! Great to see someone enjoying the hard work we put in!

Really peaceful cute little game. Thumbs Up.

This is Thumbs up ( ̄ー ̄)b

Not sure if I finished. The last level just loops over and over again.