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Caio MGA

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A member registered Feb 15, 2017 · View creator page →

Creator of

Recent community posts

I guess I could have expressed myself  better.
In my previous comment I started giving ideas for your story. I realized I shouldn't be doing it, so I tried to play it smart and stopped myself mid-sentence, but it sounded like I was saying "wouldn't it be nice if you did the thing you already did?",  My bad.

Anyways, ignore my story feedbacks, and please consider the gameplay feedbacks. The mouse activity was taking me away from the story.

cheers

I like how the game ending is definitive - I'm trying to not spoil it.

Interesting concept, but when the conflict happened I was a little worn out by the constant clicking.   I played on a PC and the "click-to-type-then-click-to-send" was bothersome.

One feature that would improve the story would be  showing Alyssa's texts with fewer clicks. A click should show all her texts until someone intervenes.

Anyways, a hero chatgroup seems like a nice idea. I wish Alyssa's involvement with the group had more weight to it, maybe the group is stuck with her, maybe she knows the secret identity of one of them... not my story, I get it. But It feels Alyssa joined them just because.

---

Congrats on finishing your story!

It would be nice to have links for the previous editions on the jam page.

I guess I'll change my game sctructure.

thanks for the quick answer

(2 edits)

Hi!

Instead of having one page with multiple options, I want to present the choices in different rooms with Yes/No options. When the Yes/No prompt is shown there will be a timer. If the player does not choose, a new room is introduced and this new room will also have a Yes/No prompt.

I want to spread the multiple choices across multiple rooms and the moment the player commits to a choice, this will be his only choice until the story ends.

I think this is within jam rules, but I'm not 100% sure.

Very nice game. Congratulations

this is beautiful.

Thank you. I plan on expanding it to be more interactive and improve on the recipes

(1 edit)

Hi! The twitter link in your profile page leads to a user that does not exist.

(1 edit)

I tried to join the discord server using the link at the jam's page. I got a message telling the link has expired or I don't have permission to join the jam.


How can I join?

Very nice and well polished. The how to play screen is not great, but the rest of the game is.

nice game

Cool game. I think it started a little too hard. The patterns felt fair once I got used to the ship movement

Well done

Well polished game.

(4 edits)

I found a way to cheese the fights:
1 - I walk close to boss
2 - wait for its telegraphed attack,
3 - I dodge the attack and end up on its back
4 - I hit it
5 - Do it on loop until boss is dead

I would love to change weapons with my mouse's scroll wheel

I dont get the pallace/hall of pillars scene after I win a fight.


Besides that, it's an overall well done game.

thank you!

:(

muchas gracias

thanks, mate!

I ended up fixing the bullet hell and got no time to further the speed dating theme. :(

Thanks for your review :)

Wait... girls don't like danmaku?


Thank you for reviewing my game :)

I don't have a numpad, I cant play it

Hi!

Any feedbacks are welcome. Be polite.


Caio

(1 edit)

Hi!
We're looking for a Composer and Sound Designer for this jam.

We're going to use GB Studio, which means we'll have to respect those limitations.

If you're interested, hit me up.


UPDATE: 

We found them!

nice

Just a heads up, to run this shaders on iOs you MUST set your texture's format to RGBA 32 bit.

Anyway, great shader. Charge more for it.

O jogo mais polido dessa game jam. Parabéns.

q jogo bonito

Good stuff

God bless you!

Some features I'm missing:

VERY IMPORTANT

  • Copy and Paste
  • Undo/Redo
  • DropDown search menu
  • Import texture

NOT SO IMPORTANT

  • Node groups (grouping nodes inside a dotted rectangle with a text label)
  • Comment node

Sources in: https://bitbucket.org/CaioMGA/procedural-materials/src/master/

Hi!

If you are reading this you probably find a bug, got stuck in a wall or figure it out a way to break the game.

Please, describe what happened and your actions right before it happened.

No hard feelings.

Got stuck? No problem! See the solutions for the stages in the links below.

NOTE: It is much more fun trying to figure it out by yourself.

Stage 1 solution

Stage 2 solution

Stage 3 solution

Stage 4 solution

Stage 5 solution

Stage 6 solution

Stage 7 solution

Stage 8 solution

Stage 9 solution

Stage 10 solution

What could we do better?
Please post your suggestions and requests here.


[]'s

Bullet Hell community · Created a new topic Bug Report
Please report any bugs and problems here

[]'s

Caio