noted
Caine.Totally.Sane
Creator of
Recent community posts
there will be contents for all forms, it's just that the MC is using Ken form to infiltrate the School area while Hiroshi (the old form) is the more general form. Futa/Tentacle contents are always given a warning and are optional, often accompanied by another normal route. I can understand not wanting to have those elements existing in the game you play, but those are different options for different routes. If just the thought of having them in the game undesirable, then I also suggest you don't torment yourself and walk away, just know that all such contents are optional and 100% avoidable (avoid, not skip).
Here is a list of known bugs for v0.1b and how to fix them. Thanks everyone for reporting.
- Doing housework is bugged... You can raise Ayumi trust by cooking dinner or just use Cheat to set her Trust.
- Katsumi work in the evening (INT 15 Trust 10) bug. Please use Cheat to set her progress to 2 and continue.
- Mute all setting will also stop all videos from playing. Please use the sliders to control audio.
- Riko EVIL route bathroom: bathroom door and interact icons do not disappear.
I can see your point, but to be fair, there are only so many "positions". I think what matter more are the variations (hand grabbing/leg lifting,...) or contexts (who, when and where) of those scenes (maybe viewpoints as well), and most of the time, the default animations from KKS look weird, so a lot of editting is required (boobs/butt jiggling, hands/feet positioning, smoothening of the insert animation,...), at that point, I don't even know if I should consider them "default" anymore. But if you want some kinds of position, you are free to make a suggestion and I will think about it/put it into the polls. Other than that, I don' t think I will actively seek out unique position to put into the game, at least not now :)
Ah. Actually yes. The "full nelson" one is an animation I made from start to finish, hence the lower quality LOL. I am still in the process of learning to animate more smoothly with KKS. But tbh, there're just so many different positions already in KKS, so I will try to make use of them to save some time, especially when it comes to getting the characters into the "correct starting position", unless someone commissions me to a more "unique" one.
