oh a purist. How original lol
Caine.Totally.Sane
Creator of
Recent community posts
1. I will add Futa content here and there (maybe every 2-3 updates if not commissioned). I start making this game to add the tags I like (which are a lot), Futa is just one of them. There's no plan for a dedicated Futa character right now, not because of all the incessant rantings of some people, it's just that I haven't thought about it, since there are too many characters on my list waiting their turns to have a scene in the game.
2. While I would love to create totally branching stories, this approach has quite a lot of problems: First, the more the stories branch, the heavier my workload gets, I would have to create scenes, write dialogs, stories for each route. Furthermore, because this game uses static asset, making 2 completely different routes means double the number of videos and photos, which will quickly bloat the game. Also My approach to the characters and their stories is not "self-contained", each character will get involved in the main story, or the events of other character as well. I will take Emi event as an example again, because Riko is in it, and for Riko, there are already 2 flags, either GOOD or EVIL, which means, for the scene where Emi and Riko are together, I need to create 4 variants of that same interaction 💀So my plan for different routes will always be to merge them together again, but keep the flags to influence future dialogs. Hope I make it clear enough.
3. Yes I know what Oyakodon is, it's just that before that can happen, I need to continue the story of both Ayumi and Emi, to the point where the routes of Emi merge together again (in my point above). It will happen, just not right now.
4. I do have a general direction for the main story, (and an end, yes, an actual end), but if you mean the stuff I plan to add like a roadmap, I usually post those on Patreon (not gatekeeping, just seem unfair if I disclose that information while promising to provide them to patreons only), but I can tell you that I plan to add a pregnancy system and rework the UI.
5. There will certainly be more forms to the MC. I mean it is in the premise of the game, a shapeshifting MC, it would be sad if there only 2 forms, but now I am focusing on 2.
Many of your questions can be explained by the fact that I am not a full time game creator. I work 9 to 5 and only make this game in my free time, as a hobby, so I don't want to burn myself out. Creating is fun, but it can also be exhausting if you let every opinion affect you. If this game makes money, great, more coffee money and I can use that money to commission stuff for the game dev. If not, so be it. And the game is free anyway. People can support it if they enjoy the game and have enough financial freedom to do so. And if they don't like it, I usually just tell them to go look for something else, as I don't have enough time or energy to care.
Hope that clears up some questions you have, and don't worry, English is not my first language either.
there will be contents for all forms, it's just that the MC is using Ken form to infiltrate the School area while Hiroshi (the old form) is the more general form. Futa/Tentacle contents are always given a warning and are optional, often accompanied by another normal route. I can understand not wanting to have those elements existing in the game you play, but those are different options for different routes. If just the thought of having them in the game undesirable, then I also suggest you don't torment yourself and walk away, just know that all such contents are optional and 100% avoidable (avoid, not skip).
Here is a list of known bugs for v0.1b and how to fix them. Thanks everyone for reporting.
- Doing housework is bugged... You can raise Ayumi trust by cooking dinner or just use Cheat to set her Trust.
- Katsumi work in the evening (INT 15 Trust 10) bug. Please use Cheat to set her progress to 2 and continue.
- Mute all setting will also stop all videos from playing. Please use the sliders to control audio.
- Riko EVIL route bathroom: bathroom door and interact icons do not disappear.
I can see your point, but to be fair, there are only so many "positions". I think what matter more are the variations (hand grabbing/leg lifting,...) or contexts (who, when and where) of those scenes (maybe viewpoints as well), and most of the time, the default animations from KKS look weird, so a lot of editting is required (boobs/butt jiggling, hands/feet positioning, smoothening of the insert animation,...), at that point, I don't even know if I should consider them "default" anymore. But if you want some kinds of position, you are free to make a suggestion and I will think about it/put it into the polls. Other than that, I don' t think I will actively seek out unique position to put into the game, at least not now :)
Ah. Actually yes. The "full nelson" one is an animation I made from start to finish, hence the lower quality LOL. I am still in the process of learning to animate more smoothly with KKS. But tbh, there're just so many different positions already in KKS, so I will try to make use of them to save some time, especially when it comes to getting the characters into the "correct starting position", unless someone commissions me to a more "unique" one.
