Eu também não posso perdoar que a grande maioria dos meus amigos e da comunidade artística me abandonaram, eu não posso perdoar pois eu tinha projetos safe e sem o uso da IA que eu estava planejando por longos anos, esperando uma luz por mais pequena que fosse, mas as pessoas não se importaram com isso, não se importaram comigo, de fato não me ajudaram em nada! Não me apoiaram nem se quer divulgaram o meu trabalho para que mais pessoas viessem a me conhecer e me ajudar, prova disso é que nos meus 10 anos de arte com mais de 1000 artes feitas eu ainda não tenho nem mesmo 1000 seguidores onde comecei, que foi no DeviantArt, e ainda me acusaram e me apunhalaram por trás por causa de outros assuntos que não envolvem a arte, eu também fiz sorteios dos quais ninguém ganhou pois ninguém participou, então por causa de tudo isso eu me sinto como um verdadeiro fantasma aqui, estou sendo obrigado a aprender e fazer certas coisas sozinho que eu nunca quis fazer na minha vida apenas para tentar sobreviver (e talvez nem isso eu consiga). Isso sem contar os diversos transtornos e problemas mentais que eu tenho como o autismo, déficit de atenção, esquizofrenia, depressão e outros... E, infelizmente, ninguém quer me pagar bem para que eu possa ao menos recorrer por alguma ajuda, ou fazer algo mais decente que isso.
Mas tudo bem, eu sei que é fácil me acusar sem saber o que eu passei na pele pra chegar onde estou, e eu sei que Deus está vendo isso tudo de algum lugar lá no céu e vai me justificar algum dia. Adeus.
Café com Pôneis
Creator of
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It's alright, no need to apologize for nothing.
In fact, I really appreciate your feedback, so thank you! ^^
I'm not sure if I'll be able to work on updates for this game right now (for I'm literally broke), but I'll think about these stuff in due time.
However, yeah:
— The player as a robot, helping and watching Sparca;
— HM characters in the story line (maybe playable ones);
— A suite inside spaceship to have some fun while on space;
And many other stuff are on my TO DO list.
That depends on the country, region, and other conditions...
Also, this information doesn't cancel the fact that there is women who experience sexual violence and need help.
Anyway, I just hope to be supportive somehow, I could end up just giving money to vulnerable children instead. (if people actually trust me and I get enough support)
Hmmm...
There's a reason for some stuff to be there, however, some other stuff (including some that you mentioned) I didn't thought that much in depth.
Knarf actually has a pretty interesting plot twist, but I don't wanna give spoilers in here now. I'll let it be as "suspicious" for now.
When I was doing the story, I thought Aurora to have some similar vibes to Earth, but it's in a different galaxy. During the very beginning, Sparca is aware of the existence of alien life in her galaxy, but their technology is not so advanced to maintain a good connection, same with the aliens outside. However, this technological part changes a lot with Knarf playing an important role in the galaxy, but, again, I don't want to give spoilers on the story line.
Between Sparca and Knarf, Knarf gives all of that to her for a price of helping him on this space mission, to gather alien DNA for him. So... The debt in the beginning part at hard level could be presumed that Knarf also asked money (Stardusts) for her to pay, for all the travel, services, as well as taking the spaceship:
I plan on adding a whole new section of the cutscene where Sparca is talking seriously with Knarf about this space mission, where she goes on his "space station", choosing the spaceship she wants, and after that, she travels space and the game finally begins there, in the middle of Tiburius and Kalindo planets.
About having male characters... I still don't know what I'll come up with yet. But, going back into the "player's name" thing, I was rather thinking Sparca would have some robot companions as helpers along with her, and maybe the player could actually be one of them, where you drive "automatically" the spaceship for her, following Sparca's journey everywhere, where she talks to you, ask for advice, etc..
Hey there!
First of all, thanks for the feedback and playing my game. I really appreciate it! ^^
I'll try to answer all your questions and concerns.
So... I've always been ambitious with a lot of stuff, however, unfortunately, it's hard to get anywhere beyond that all by myself: I've been trying to get some help, but, for some reason, people don't trust and don't support me enough, not even on my art career, and I'm doing basically 10~ years as a 2D artist now, and the best I got was almost 1k followers on my Deviantart. Maybe I'm doing something wrong, or I'm unlucky, I guess!? Anyway...
My idea is for the player to slowly build up into a very powerful boost-recharging and fast spaceship after completing tasks and missions with different alien characters in different planets, to be able to unlock and buy new equipment. And, of course, since this is a demo, I didn't add much but 2-3 different spaceship engines to use and no other upgrades yet. Hard mode is even slower, and all of that is actually intentional because of the survival and adventurous aspect I'm planning for future updates.
The beginning of the game should be slow, calm, and easy, for new players to get the hang of it and understand how to play it, and the middle/end game to be fast, dangerous and chaotic, since the space exploration will be the most action-part of the game.
I agree with you in the spaceship controls, it even has some bugs I didn't fixed still. I'll try to make it more automatic and chill vibes.
About the story, I also agree with you, it's on a fast forward mode and not really appealing. To be honest, I'm not good with story lines and I was (and I'm still in) a rush. I had to cut off a lot of the dialogues for I didn't had much time to do the art. But this is the part I feel like I'll learn the most on this game, because I myself have some social issues and I'm not sure how characters should, in fact, behave and be like under certain situations.
About the "player name" on it, I actually was thinking about adding that just to give a name to the save files, but then I did a couple dialogues where the characters says the player name, and with that I was starting to get other ideas in mind. But yeah, I agree with you, that's weird and not adding to the game.
Also, my intention is to mix all sort of NSFW content in this game with new planets, so even though Sparca is the MC, I'll add gay stuff, bbw, robots (even though I don't like none of these I said), and other content for each different planet, and maybe some sections of the game (minigames) where you'll play as other aliens to unlock extras in the Space Gallery.
Let me know if you have something else to add. I'll keep updating the game if I get free time.
Hey there!
It is working nice, but it feels too generic and boring.
My suggestions are for you to add more mechanics to it, like, for example, "blocking hunters from getting closer to them" or "rescuing them from hunters" is an idea that came into my mind right now, which you have to click something or perform some action during the puzzles, to at least give a bit more gameplay to it.
Also, add a bit of story, nothing serious but having just an introduction page before the gameplay that says "Save the animals from these hunters" is basic, and then, you can develop more stuff further on like a NPC character who knows where to find new animals and where the hunters are going. Simple stuff like that works into players minds and makes the game a bit more interesting than simple puzzle + art reward.
Also, I think you should add in the description of your game (and not just on tags) that you used AI tools to make it. Personally, I think people hate too much over AI and blame the wrong people for using it, but since the internet is so chaotic about this topic still, it's better to explain to everyone what you're doing rather than hiding and avoiding it. After all, everybody likes transparency.

