HI, thank you for the kind words. Very encouraging, as I had heavy doubts about balancing combat and keeping the game concise. Also, you made the artist super happy.
There are only 4 preg stages at the moment, due real life complications limiting the artist's availability. The current biggest size is much more modest than the usual in the niche, but the game refused to render the pregression properly whenever I tested it, and I still haven't figured out why. Without having found a fix for that, we didn't make more art assets for it.
So, this is currently the biggest size we have art for:

For variety in gestation time, I agree. I ran into a couple of issues though, which may be entirely in my head, or very likely due my inexperience in game dev (this IS the first real game I ever made).
Making them too long makes baby management meaningless. Making them too short risks losing important skills too early AND makes growing the MC more difficult. Skill variety is tied to amount of babies, but skill power is tied to gestation lenght - the longer a baby is inside, the stronger the skill it gives with exceptions).
Without an elegant way to keep track of gestations, or a decent way to mitigate losing the stats/skills from giving birth, I opted to make most gestations similar and more on the longer side.
Now that the jam is over, I have thought of a couple of ways to get around a few of these issues. I'm still gathering my thoughts and pondering what to change, but I believe I'll make the game longer, probably 16 months or up to 20 months - should be long enough to allow seeing the all the birth scenes and plan better.
I'll probably spend some time toying with plugins first and get the skill shop working instead of trying complicated solutions.
