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(+1)

Thank you! I'll look into it. On my light tests, the gold rewards seemed to work well, so I probably missed something more intricate.

Belly growth was indeed bugged, but should be fixed in the next version. 

Next version will be easier to pass the lower tresholds to grow the protagonist's belly. I probably should do a little explanation of how it works as well.

That's exciting to hear! 

I was also curious, is the phoenix fight technically winnable in this current version? I mostly ask because it always one or two-shots me and I haven't found a way to increase my base health. None of the abilities I've managed to collect on a first playthrough have been enough to take it down so far, and there's no visible health bar for me to gauge how much damage I'm doing relative to it's total. I've fought it three times now, so I just figured I'd ask before I try again.

Could you show me which setups you used? I'm curious to see a player's build.


The Phoenix was intended as a late challenge and is meant to be strong, but beatable on month 10 or 11. Ideally you should have the demon twins or the angel/devil babies, as thy provide strong attack stats and have useful skills. 

The poltergeist drops an ice sword that affects normal attacks. You can use the sword with the tentacle/demon twins double attack chance to exploit the weakness. The poltergeist has a counter/reflect skill that can buy you a turn, but it won't damage the phoenix if it uses a fire spell (which it does more than planned...hmm.)

Other viable strategies should be using the pixies' water spell, summoning pixies/fairies by having Titania or Oberon, growing an offensive babies for 5 months for stronger damage (elf and fox last 12 months), or trying to repeatedly disable the Phoenix with the Demon Twins/Twisted Twins skills. 


ALL THAT SAID, balancing is hard and I didn't have enough time for the Phoenix, so there is a chance it cannot be beaten. I may revise its stats and AI, as it's spamming Fire III more than it should and going faster.