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CADR_Seaduck

5
Posts
A member registered Aug 24, 2021 · View creator page →

Creator of

Recent community posts

Good game, not a big fan of the arrow keys as input system but whatever, it works.

I got really frustrated when a farmer shot me: I didn't expect it at all. Suggestion: when a big change like this happens(enemies are not only melee but ranged as well)give some BIG feedback, so the player will know what is going on. Save the players from themselves.
Good work in general, keep it up. If you'd like to play the game I worked on it's called "The Castle of Good"

I really liked the game:

 -The art is neat, strong references to mythology, love it

 - It's not as easy as it may seem, especially after defeating the first enemy. 

 - The music is thrilling.

- Theme nailed perfectly

 Defects: 

 - The controls aren't the best to me: I have a mini keyboard and giant hands(i get the irony of that) and I wasn't able to aim properly. I would have used a mouse input. 

 - It wasn't clear that I WAS THE SUN. I was trying to move Icarus and Daedalus in the beginning: the game starts with the two of them and there was no feedback. Even though it may seem clear to you, it doesn't go the same way for players: guide them as they were kids. 

Thanks!

I really liked the game:
-The art is neat, strong references to mythology, love it
- It's not as easy as it may seem, especially after defeating the first enemy.
- The music is thrilling.

- Theme nailed perfectly
Defects:
- The controls aren't the best to me: I have a mini keyboard and giant hands(i get the irony of that) and I wasn't able to aim properly. I would have used a mouse input.
- It wasn't clear that I WAS THE SUN. I was trying to move Icarus and Daedalus in the beginning: the game starts with the two of them and there was no feedback. Even though it may seem clear to you, it doesn't go the same way for players: guide them as they were kids.


If you'd like to test our game it's called "The Castle of Good".


Thanks!

(1 edit)

Good game, not a big fan of the arrow keys as input system but whatever, it works.

I got really frustrated when a farmer shot me: I didn't expect it at all. Suggestion: when a big change like this happens(enemies are not only melee but ranged as well)give some BIG feedback, so the player will know what is going on. Save the players from themselves.
Good work in general, keep it up. If you'd like to play the game I worked on it's called "The Castle of Good"

<3